Some of the quests seem very difficult to pull off solo, especially if you only have 1 core set.
I'm wondering if there is (or can be created) a semi-official list of quest-specific "house rules" which could help solo players have a success rate equivalent to 2-player.
First we'd need to find out what the success rates "should" be for each quest when played 2-player. We'd probably want to consider 3 classes of players: newbies (10 or fewer games), intermediates (10-100), and experts (100+). Or something like that. Then we would need to rate each quest in terms of the average success rates for each class of player when played 2-player.
For example, considering the core set quests when played with 3 players, we could find out some stats like this:
Quest 1 - newbies win 50%, intermediates win 80%, experts win 95%
Quest 2 - newbies win 15%, intermediates win 50%, experts win 70%
Quest 3 - newbies win 5%, intermediates win 20%, experts win 50%
Then we'd find out what the stats are for solo play.
And then we'd come up with rules that would bring the solo stats up on part with the 2-player difficulty.
Has anyone taken this approach before? Anyone interested in proposing a list of solo tweaks that we can start trying out?