Zjb12 48 Hour Weekend Tournament for January 27-29, 2012

By Zjb12, in The Lord of the Rings: The Card Game

muemakan said:


Muemakan can get his threat to zero, but the forum board has it out for him!!! (like my iPad has it out for me whenever I type something!)

Thank you both for making me laugh out loud, alone in my room.

I don´t know what I am doing to deserve such bad treatment from this software.....

Thanks for posting the decklist.

"Drawing your whole deck" is the part I was not clearly realizing in your strategy. I should have seen it, having played similar decks before.

I may give a try to that deck. It's been a while since I played 3 heroes from different spheres.

Okay, so the final tally is below! Same as at the halfway point! I think switching to normal length quests next weekend and perhaps 2 differing ones, we can draw in some more players! Good job to all those who got invovled! Thanks for trying it out and all your feedback!

Place Name Scores W-L Weighted Factor Weighted Score

1. Meumaken 87/97/155/105/L 4-1 1.25 138.75

2. Sick_boy L/128/163/109/135 4-1 1.25 167.19

3. Leptokurt 203/85/L/188/L 3-2 1.67 264.97

4. RGun 162/138/L/L/198 3-2 1.67 277.22

5. Zjb12 144/L/L/L/144 2-3 2.50 360.00


Congrats again to Meumaken and Sick-boy for gong 4-1!!! Leptokurt and RGun, also good job at 3-2! And who is that guy at the end there with the interesting looking scorecard?!? The same guy who along with his hobbits just got his butt handed to him by the Nameless Fear in Khazad-Dum!

Let me know your thoughts on the scoring system too!

P.S. In order for Meumaken to go 3-0 against my tournaments, next week he has to overcome his battle with the forum software and have no blank posts!!!


leptokurt said:

SiCK_Boy said:

Muemakan: Do you think you could post your full decklist?

I find your results very impressive in getting to 0 threat systematicaly. My games lasted a similar number of rounds as yours (11 to 16), but for you to take a starting theat of 27 and bring it down to 0 each time, you need to play a lot of Gandalf and/or GG. That's at least 6 or 7 play of either one per game, with only two Sneak Attack, two GG and a Dwarven Tomb. I understand Theodred accelerates your resources production so you can play Gandalf more often than I did, but that still sounds like a lot. Were you getting through your whole deck every time with Beravor's card drawing (I only had Gleowine and Ancient Mathom, so I wasn't going that fast, but I did come close to drawing the whole deck once).

I know it sounds like I'm doubting it, and maybe there's a part of it, but since I'm all for milking every last drop of score you can when playing, I'm also really interested to see if there's a strategy I'm missing here or something.

Also, in order to get that many victory points, were you using or not using Northern Tracker in the HoEM portion? For me, every time I had the Tracker, I was bound to finish the game very close to the 20 vp mark (plus getting the additional 4 from Rhosgopel) because Tracker cleaned the last locations while they were still in staging.

I tried muemakan's approach myself. I played only Emyn Muil with the Wilderland deck, was too lazy to put the Rhosgobel deck together, but I can promise you that it would have taken me only one more round to finish.

The result was: 12 rounds, 0 damage, 0 threat, 20 VP, 90 points

I think I got Unexpected Courage in round 4 or 5. The trick is to draw your whole deck, play 2x GG, 2x Sneak/Gandalf, 3x Gandalf. That lowers your threat by 37 points (I didn't even use Dwarven Tomb). In the meanwhile you draw your whole player deck, so that in the discard pile you only have the above mentioned cards plus a handful of other cards. Then you play Will of the West, and you can draw 5 cards each round from a deck that has only around 10 cards, so in 2 turns you have all those threat lowering cards in your hand again.

This deck is indeed a no brainer. You only have to survive the first two rounds (I had Henamarth in my starting hand who warned me twice that there was a Rockslide coming), and you have to get UC and SoG as son as possible.

Here is my deck list:

2x Northern Tracker

1x Éomund

3x Escort from Edoras

1x Unexpected Courage

3x Ancient Mathom

2x Galadrim's Greeting

2x Will of the West

2x Test of Will

2x Faramir

3x Snowbourn Scout

2x Steward of Gondor

1x Celebrían's Stone

3x Mark of the Dúnedain

1x Grim Resolve

2x Sneak Attack

2x Haldir of Lórien

2x Daughter of the Nimrodel

2x Miner of the Iron Hills

1x Henamarth Riversong

2x Protector of Lórien

3x Lore of Imladris

2x Secret Paths

3x Gandalf

3x Song of Wisdom

All this combo was already discovered long time before. Even before the changed of scores system to add 10 points every round.

If you use it on Nightmare mode you also can choose your strarting hand between quests. This is most crazy powerful!! That why i always say Will of the west Beravur should be ban or get some errata.

I remember the time when i sue to play Lotr tcg from Decipher. That game also use to have unlimited crazy draw form begin. But after first expansion was release people start to make crazy combo, designers invent rules of 4: you cannot draw more then 4 cards in 1 round. So i think our game maybe also need some kind of draw limit or Rule discard card in the end of the round. Or maybe make a rule for encounter deck cose i think encounter deck should to react on your hand size.

Glaurung said:

All this combo was already discovered long time before. Even before the changed of scores system to add 10 points every round.

If you use it on Nightmare mode you also can choose your strarting hand between quests. This is most crazy powerful!! That why i always say Will of the west Beravur should be ban or get some errata.

I remember the time when i sue to play Lotr tcg from Decipher. That game also use to have unlimited crazy draw form begin. But after first expansion was release people start to make crazy combo, designers invent rules of 4: you cannot draw more then 4 cards in 1 round. So i think our game maybe also need some kind of draw limit or Rule discard card in the end of the round. Or maybe make a rule for encounter deck cose i think encounter deck should to react on your hand size.

Well, I knew about this combo for a long time, but sometimes you only believe in something when you experienced it yourself. To be fair, if you only use one UC there's still no winning guarantee , but this kind of deck still would score far better results on average then any other.

IMO it would be enough to restrict Beravor's ability the same way as Glorfindel's - once per turn.

To avoid card draw becoming to powerful for tournaments all we have to do is ban Will of the West if we don´t want Deck like this one or the Zigil Miner.

muemakan said:

To avoid card draw becoming to powerful for tournaments all we have to do is ban Will of the West if we don´t want Deck like this one or the Zigil Miner.

It's not only the threat reducement (btw, I still favour the idea of not counting threat/damage for a result), but also the combo with PoL. Beravor, 3x UC, 3x PoL, and you never have to worry about questing again (so the rest of your deck can handle battle and treacheries). And even without WotW, one is able to reduce his threat to a minimum. I would have ended my game try with this deck with a threat of ~10 points without WotW.

leptokurt said:

muemakan said:

To avoid card draw becoming to powerful for tournaments all we have to do is ban Will of the West if we don´t want Deck like this one or the Zigil Miner.

It's not only the threat reducement (btw, I still favour the idea of not counting threat/damage for a result), but also the combo with PoL. Beravor, 3x UC, 3x PoL, and you never have to worry about questing again (so the rest of your deck can handle battle and treacheries). And even without WotW, one is able to reduce his threat to a minimum. I would have ended my game try with this deck with a threat of ~10 points without WotW.

Yes Protector is also very powerful. Should to have limit : for example no more then x cards to discard or something.

Beravur even with errata(once per round) still very powerful but actually all those things is easy to change to make UC unique or errata: limit one per hero.

Will of the west in my opinion even with errata( after you play it remove it from the game instead put it to discard pile) still to powerful so i vote for BAN this card out of the game forever!

Tracker should t have errata in my opinion : choose 1 location on staging area and put 1 progress token on this location.

There is also shoud to be some limit how many cards you can draw per round. In MTG is quite simple and effective you can draw how much you want but in the end of the turn you should to discard until you have hand size (7cards).

In 2 players game those rules if they will be added by FFG make sessions much more interesting and harder and more balanced with power of encounter decks.

The encounter deck should to react more on the players actions in the game. KD is right move but still not enough........

Glaurung: I don't think we'll see all the errata you suggest. The main reason is that those cards were designed as part of the Core set and served to establish the basis upon which all the game mechanics were balanced.

I'm pretty sure they keep Northern Tracker in mind when assigning value to locations, for example. They can assume players will have 2 Trackers at a time (from a single Core set), so any location with a cost of 2 or less to explore could have a major travel cost associated; players have ways to bypass it. However, once a location gets to 3 or more, you know it probably means at least 2 turns of Tracker questing; it's a different issue.

As for the whole concept of drawing your full deck and reshuffling only a limited number of events (such as Sneak Attack and Gandalf, guaranteeing a quick recycling once your deck is in your hand), I agree it's a powerful strategy and I'm not sure they fully thought it through. Would it warrant as many errata as you suggest (Beravor, Protector of Lorien, Will of the West)? I don't know. But there are other consequences to such changes that need to be considered. For example, if you force players to discard at the end of their turn for having more than X cards in hand, you increase the strength of a card such as Stand or Fight. Limiting Beravor's ability doesn't sound too bad, but other options could have been considered instead (such as making her starting threat higher, like it was done with Bilbo).

If we knew the form that organized play will take once they implement it, it would help a lot in these kind of debates... looks like it won't be for now (they announced Q1 organized play packages for the other LCG), but maybe before the summer...

he has been on about this like a broken record for a long time.. it is NEVER going to happen... EVER.

@Zjb12 Why not do some fun silly things.. like how about an event were the person with the most resources on a single character wins.. or who ever can finish the quest with teh most victory points wins... stuff like that more fun and out of left field.

SiCK_Boy said:

For example, if you force players to discard at the end of their turn for having more than X cards in hand, you increase the strength of a card such as Stand or Fight. Limiting Beravor's ability doesn't sound too bad, but other options could have been considered instead (such as making her starting threat higher, like it was done with Bilbo).

I like the latter idea. And seriously, if we want to play tournaments then we have to do something about Beravor. I'd also like to have a quest cycle which is about rescuing Éowyn and Beravor from the hands of some evil sorcerer (so that you can't use both lengua.gif).

Will of the west and Beravur should be ban or get some errata in the tourny system for 2 players.Also Protector of Lorien is to powerful on this format.

With KD new Locations yes Tracker lose some advantage for now but in SOM cycle he is still too powerful.

I dont even talk about Miner ( i dont really understand how designers can make this card either) but they already change some ruels 2 times from first FAQ to Scond FAQ. So it mean they by them self not really understand where they going........

Let me remind you 1 thing which is quite typical for all kind of card game like TCG,LCG,CCG. The first set (in our case is core set) is always most powerfull and unbalanced. Most of the time many cards from the first sets get ban or Restricted (MTG, LOTR Decipher TCG).

Cose there is no other way to make game balanced except erratas, Ban and with time think more careful when you make new cards.But mistake can be heal only by erratas or Ban. It happens before and it will be happens again. You dont nee to be Expert in this game to understand Beravur and Will of the West+Protectoe of Lorien is Crazy powerful cards which is destroy all balance ( in 2 and more players game not for solo) completely.

this will never happen. If it dose I'll buy you a ap... but it won't

I wouldn't count on it, Booooored. I think Glaurung's got a good point. History tends to repeat itself.

I wouldn't be surprised if we saw this happening at some point. I'm not afraid for Protector of Lorien (I don't agree with Glaurung; if the card draw is limited somehow, it becomes a less powerful card, at least on par with Longbeard Map-Maker) or Will of the West (at most, it could be errated that Will of the West itself is removed from the game after resolving instead of put in your discard pile). but Beravor could be errated (I don't think they'll "attack" Unexpected Courage because it was restricted in the Core set and we have Fast Hitch in 3 copies which does the same and hasn't been considered a problem yet).

But not anytime soon; certainly not until we have a tournament scene and even then, only after certain strategies prove to dominate the format.

What if we had this rule in a tournament format, "after playing an event card, instead of placing it in the discard pile, remove it from play.". This would be similar to healing cards used in journey to Rhosgobel. It would also toughen up play a little bit as you would know you are limited to how many times you could use certain cards.

Boored you have very good point: This will never happen! Why? Cose it cannot happen ever! Very good argument. What i can say about it....?

Maybe all what really game need is really just limit draw per round by some rules??? Maybe then game will dont need any erratas?

In my opinion with KD release game is quite good balanced for solo game. And look on Next cycle preview materials sounds like it will be ok on this way.

But what about co-op play? Then we come to point when you have 2 players and each play spirit/ Leadership/Lore you have 6 test of will, 6 Hasty stroke, 6 Sneak attack and 6 Gandalf +6 G greetings.Forget 6 UC as well. From certain point (normaly is after 3-4 first rounds) there is no point to play anymore Cose with Crazy Beravur Draw you can Cancel all Revealed effects, Shadow effects, Remove threats and Play Gandalf every round like a devil from Tabaco box.. In My opinion i quite boring! The rest of the game is just a matter of time cose you understand you win anayway! You know encounter deck and you already can see is done.

In my opinion this is most bad moment in this game.The game is just starting there is long session ahead but you already know you win! So what the point to play if you know this. From this moment you can start new game already. Very stupid moment!And this is not even the middle of the session. is Just a beginning!

So in my opinion the rules for co-op game definitely need some erratas or changes.

What i do usually when we play with my firend to make game more difficult? I remove from encounter decks some cards. When we play Carrock i remove Grimbeorn and Locations. When we play KD i remove Torch and Books. But if you compare KD and SOM sure KD is much more harder and more Interesting to play cose there is a lot of Surge effect and also KD have much more Random elements.