I've just written this in another thread, but though it warrants it's own. Do we know, or do we have any theories on where the emphasis of 2ed lies? Is it in the standalone, one of games/maps, that seemed to be where 1ed had it's loyalties, or do we think it's in the campaign side?
For me, Descent was ALL about the campaign. Recurring characters, increasing of power levels, smaller dungeons playable in less than 3 hours - all of these were a massive draw. If we wanted to play a one of Descent game for an evening, we could easily recreate a 'dungeon' from the campaign game, with three levels drawn from the available ones.
I really hope the campaign is more robust, and clearly where they want the game to go. I'd be interested to hear if there are people out there that do not and never intend to play the campaign varient...