Hi,
Last week I came across the following issues when using the sabotage 'Infiltration' card. I Might be interpreting the rules around this card wrong so please share your ideas/clarification about this card.
According to the game flow a sabotage card (in this case the infiltration card) is drawn and executed during the 'Status phase' Step 1. The infiltration card gives the opportunity to fatigue 1-3 units but during step 1 of the 'status' phase, the tokens are not removed yet (which is step 2). So it does not seem to make much sense (also because most units are fatigued anyway at this stage). I can only suggest that this card is resolve during Step 3 (place in Op Fire mode) of the status phase. Does anyone have any ideas how this can best be resolved?
In addition…
In our situation a 4 was rolled which mean that one of the 3 selected units is chosen by the opponent and switches sides (so is under control of the opponent). The opponent chose a unit which shared the hex with a tank. How is this situation resolved? Does the unit (which changed sides) 'retreat' to a free hex nearest to the opponents side?
Cheers!