Recently my kill team has come to a situation where the standard rules of requisition have kinda gone out the window and i am expecting the groups devastator marine to dawn a suit of Terminator Armor and jam pack it full of as many guns of as many different types as i will allow him. Now i have no problem with this, and am encouraging him to go hog wild with it, but before i go letting him grab 10 of each type of heavy/mounted weapon and hooking them all up to the suit I have been trying to come up with some kind of base line of just how many weapons a suit of Terminator Armor can actually hold before it starts to become so bulky that it cant move.
Here is what i have come up with so far. And before you go any further, lets assume that the battle brother has a master crafted Mind Impulse Unit so that he can have access to all his weapons.
The arms have 3 locations where guns can be mounted. To help understand what i am talking about, imagine reaching out and holding onto a pole sticking out of the ground. Guns can be mounted on the under-side, upper-side, and in the hand. The under and upper arm can both be fitted with a basic class weapon and the hand can hold a pistol class weapon. The under arm can however, be fitted with a heavy class weapon, but that also takes up the hands ability to hold a pistol.
The body has 2 locations where guns can be mounted, the shoulders and the back. Each shoulder can mount a basic class weapon. The back has the option of holding 1 or 2 mounted weapons. If it holds 1 mounted weapon, the shoulders can only hold a pistol class weapon per shoulder. If it holds 2 mounted weapons then the shoulders are unable to mount any weapons as the bracing on the mounted weapons takes up to much space.
The legs also contain 2 locations where guns can be mounted, the knees and the outer thigh. The knees can each hold a pistol class weapon. The outer thighs can mount either a basic class or a heavy class weapon. If a heavy class weapon is mounted on either leg then the armor gives another -10 to the wearers agility for determining the battle brothers movement value.
If anybody took the time to read this thinks this is to much/not enough i would appreciate any feed back, as this is still a work in progress.