How would you set out to design bosses? I'd like to take the JRPG approach, with 5 or so boss types:
- Half-boss, where players do so much damage but the boss just leaves, wounded and uttering curses.
- Unbeatable boss, where the boss takes the party out in a couple of turns while taking no damage.
- Story Boss, encountered throughout the game at specific times.
- Field boss, wandering about without a real aim. Roughly as strong as a Story Boss, but is ultimately optional
- Optional Boss, ridiculously powerful and will TPK the players if they're unprepared. Only one or two.
Related: what other kinds of boss fights am I missing?