I intend on running (at least the important parts) of Haarlock's Legacy with my Rogue Trader group.
Our Rogue Trader, Lord-Captain Jonathan Marshall, is in fact an heir of the accursed Haarlock bloodline. The player does not know this yet, I only asked him on character creation if he wanted to have a "dark and mysterious" destiny... and he seemed quite happy with it.
I thought I would begin the story with an official invitation to the auction in The House of Dust and Ash. At this point, the players (especially the Captain) should at least have an inkling about the dark story of the Haarlocks and their possible involvenment in it. This part should run quite smoothly as written in Disciples of the Dark Gods...
Part one of the trilogy, Tattered Fates, would already be harder. After the events at the auction, I would give the players some time following other adventures (maybe 2 sessions). When they return to Port Wander (or some other harbour) afterwards, the Pilgrims of Hayte would lay an ambush for the PCs. Maybe I would even give them the illusion that they can fight their way out of it, but according to plan they should ultimately go down after a few rounds of combat (stun grenades, webbers and possibly one or two psykers with mind-control should do the trick...). They would then be abducted and brought to Quaddis, where I would proceed with their escape from the Red Cages. The events later on would sure need some alterations. I could make things harder for them by not letting people believe that they are of a Rogue Trader dynasty (they solely operate in the Expanse until now, so their name won't be that known in the Calixis Sector...). Maybe they even find that the Marshall family has an ancient holding on Quaddis... rundown and abandoned, but with a stash of money and some useful gear. But overall, things will be like in the book.
Part two, Damned Cities, may be dropped altogether. The investigation does not really fit into RT, but I could make up something else that leads them to the daemon in the mirror. Could really need some suggestions here...
Part three, Dead Stars, will be the big showdown. During the course of the story, the Lord-Captain and the rest of the players should figure out that their answers will be found on cursed Mara. I plan on getting Inquisitor Marr involved into the story by that point, either as a mysterious ally or even as an enemy, depending on how "heretical" my players are by that time (oh, they like their little heresies...). They should also know about the "Mara Effect" by then, giving them an idea that bringing a small army to the surface of the moon may not be that wise. Of course, they could try, but it would be guaranteed that this will lead to a nice little massacre. They should go their on their own, only bringing some hardened bodyguards or some acolytes as support, if they are allied with Marr. They would then land (or better... crash) on the moon with their guncutter, while their ship is driven of by the sudden appearance of the Spear of Destiny, Haarlock's ghost ship. This could be quite fun for my players, especially since they like horror-flavoured game sessions. It would also be new challenge for them, running through the ice station for days, low on supplies and without support from their ship or their considerable wealth, while constantly stalked by the Pilgrims, Miss Books and things far, far worse. I would then write some "personal" futures for the Blind Tesseract and later present them with the choice of either stopping Haarlock or setting him loose.
Overall, I think it could work out quite well. Enemies sure need a little boost to be able to stand up against the quite powerful PCs (I expect them to be Lvl 4-5 by the time the legacy unfolds...).
Please tell me if their are any holes in my narrative I might have missed, ideas how my players could get the whole story off rail (they really like to do crazy stuff) or generally give me some input on how to run/improve the whole story for a Rogue Trader group.
btw a little backstory (if you are interested in it...):
Those familiar with Haarlock's Legacy know that Erasmus Haarlock was married and had a daughter. His wife was the daughter of Valerian Marshall, a fellow Rogue Trader and the great-granduncle of our Lord-Captain. So, after Haarlock's wife and daughter were murdered in the war of succession following the death of patriarch Albrach Haarlock, Erasmus started the bloody purge of his whole bloodline. Having lost his own daughter in the incident, Valerian Marshall joined Erasmus in his effort of wiping out every single Haarlock heir in the galaxy. In time, Valerian became kind of an executioner in Erasmus' retaliation campaign. Driven by hatred and revenge, Valerian put all of his considerable resources into finding and killing even the most distant heirs of the Haarlock bloodline.
One of these individuals was the illegitimate child of a Haarlock, a woman who Valerian had pursued for years. He finally caught her on a rundown fringe world somewhere in Winterscale's Realm. Despite her being unarmed and begging for mercy, he personally slew her in her living quarters, having grown cold-hearted after years of deliberate slaughter. However, shortly after commiting the deed, Valerian noticed a soft whimper coming from a dark corner of the room he was in. There, hiding inside a cabinet, he found a little girl not older than ten years or so. He instantly recognised the family likeness of the girl to the woman he had just killed. Though as he raised his sword once more to strike her down too, he realized that he just could not do it. Maybe the girl reminded him of his own daughter he had lost, maybe it was the last grain of humanity left inside his heart which stopped him from murdering a child in cold blood. In this very instant, Valerian finally saw what wrongs he had done, how much innocent blood he had spilled in the name of revenge. He fell to his knees, weeping and overwhelmed by guilt.
Knowing **** well that his "friend" Erasmus Haarlock would not have shared his sudden compassion for the girl, he arranged for her being hid away at the holdings of his brother on Scintilla, a respected merchant and owner of several manufactoria. There he hoped that she would be protected from Haarlock's wrath. Though Valerian could not foresee that this little girl should once marry one of his nephews and thus become the grandmother of Jonathan Marshall.
Valerian Marshall then intended to confront Erasmus, either talking him out of the madness he had started in grief over his wife and daughter's death or, if necessary, stopping him by violent means. But Erasmus Haarlock was gone. Unbeknown to Valerian, Haarlock had begun a quest to alter the very past itself and bring back his beloved ones by any means possible. After many failed attempts, he ultimately used the Blind Tesseract on Mara to enter Komus, the tyrant star.
Valerian too was versed in the arts of the occult and when he heard of what his former friend had done, he realized the full extent of the madness behind Haarlock's intentions and what terrible implications his planned return from beyond might have on the Calixis Sector, maybe even the galaxy as a whole.
Valerian knew he had to stop this from happening. Still, he did not know how, so he began to backtrack Haarlock's path into insanity, walking the surface of dead worlds, consulting with daemons and in the end paying the Dusk Hag's terrible price for a glimpse of her "wisdom". However, when he finally thought that he had found a mean of preventing Haarlock's legacy, Valerian just vanished with his ship and crew, lost to the endless empyrean seas...
Seventy years later, this ship should reappear at the edge of the Maw, intact but devoid of any life, the Marshall Warrant of Trade still on display inside a stasis frame in the late Lord-Captain's quarters. The ship was towed back to Port Wander, where the Administratum began an investigation wether there was a living heir for the Warrant or if it should be forfeit. Their cogitators finally spewed out a name after a decade of research. Jonathan Marshall, last known living member of the Marshall merchant house on Scintilla, after their estate in Hive Tarsus was attacked and destroyed by unknown assailants in 814.M41. Fortunately, Jonathan was off-world during the attack. On his return to Scintilla, he was shocked to find his family's holdings in ruins and their business seized by the Scintillan Administratum. To make things worse, the Ecclesiarchy had issues a decree branding him as a heretic for reasons not known to him. The inheritance of a Warrant of Trade just at that time was like a sign from the God-Emperor Himself, certainly sparing him a death on the pyre or even worse. The freshly appointed Lord-Captain chartered the next ship to Port Wander to take over his great-granduncle's voidship.
What he did not know when he took command of the newly christened ship, the "Arkh of Serenity", was that Valerian Marshall had never truly left his ship. Though his body was destroyed the moment his ship was swallowed by the warp, his spirit and mind were somehow fused with the very ship itself. Still determined to stop Erasmus' madness, his mind still clings to life and he slowly starts haunting his descendant's dreams, bent on making Jonathan fulfill his destiny as an heir of the Haarlock bloodline...