I posted this as a reply to a thread about Mass Possession in the Rules forum, but figured it was a topic worthy of it's own thread, and that it would get more replies in the main forum. So, apologies for double-posting like this, and here we go:
I have problems with the rather common "Let's immediately execute the psycher who just invoked a Perils of the Warp" attitude.
It is based on two things: Knowledge and Authority
Lets look at knowledge first. The Psycher can manifest incredible and incomprehensible powers. He can shoot lightening from his fingers, he can run up walls, he can become supernaturally terrifying and warp reality in uncountable ways. Nobody without scholastic training in the ways of the Warp or the Psycher can even begin to pretend to understand the first thing about the ways of the Psycher. Yet, when a foul wind blows around the psycher, the guardsman who hardly knows how to read suddenly yanks out his sidearm and decides to act on this clear breach of Psychana protocol? Just how does this person decide what is and what is not intended effects of Warpcraft? "Well, I figure shaping his arms into giant sledgehammers is just fine, and the lightening-fingers thing is kinda cool. I have no idea how he manages to get the demonic-scare-the-crap-out-of-everyone look, but I'm certain it's not supposed to rain blood! *Bang*".
What IS known, is that the Psycher was thoroughly tested and examined by the Imperium's highest experts and authorities on the subject, and found safe enough for service. He is sanctioned. By the high authorities on Terra. The people who are known to know more about these unfathomable matters than anyone else in the Imperium have cleared this Psycher. And yet the Guardsman who just passed Basic Training seem to think himself fit to overrule their decision. "Well, them fellas on Terra are far away, yah? I'm sure if they were here they'd agree with me about this frost-covering-the-ground thing not being normal". I mean, the nerve this man must have to consider himself superior to the wisdom of the lords of the Inquisition. As well as his own Inquisitor, who recruited the Psycher in the first place. Does the Guardsman think to be better equipped to decide the "purity" of the Psycher than his own Inquisitor?
I can see the scene now, the Acolyte explaining his actions to his Inquisitor:
I: "You what? You shot my seer? You blew the brains out of my servant? Explain yourself!"
A: "Well, my Lord, he was outta control! The earth shook my Lord! It's not supposed to do that!"
I: "And you know about these things, do you?
A: "Well, no. Not as such, but I'm sure it wasn't meant to…"
I: "Are you saying I am incompetent, that I hire dangerous, unstable mutants? That I displayed poor judgement in recruiting him?"
A: "Of course not, my Lord. I'm sure he was fine when you and the Lords at Terra looked at him, but he turned real bad all of the sudden"
I: "And you could evaluate this based on your extensive knowledge of and experience with matters of Warpcraft granted to you from the Infantryman's Uplifting Primer?"
A: ….
To sum up: A bunch of uneducated people, who do not know the first thing about the matter at hand, decide to take it upon themselves to arbitrarily decide what is and what is not "acceptable" or "normal" warpcraft is just absurd. It is inappropriate meta-gaming to react to a perils-of-the-warp effect as different to any psychic manifestation.
Then there is the issue of authority.
To put it shortly: they don't have it. Unless the acolytes Inquisitor has stated unmistakably that he wants his group to police the Psycher, and given them authority to terminate him upon suspicion, the acolytes do not have authority over the Psycher. All they can, and should, do, is to report their suspicions to their Inquisitor or superior in the chain-of-command.
No organization can exist where any member can exercise total authority, arbitrarily, on one of his peers. An officer in the army has no authority on other officers parallel to his own rank. He ONLY has authority over those BELOW him in the chain of command. You can't fire your co-workers, only your boss can do that. Even in a flat organization with no chain of command (like a doctors office with a few doctors in partnership) one person cannot exercise authority over another; decisions and disputes are settled by agreements, negotiations or by a board of executives.
In the 41s millennium, an Inquisitor cannot execute another for heresy. He has to bring him before a trial, a tribunal of his superiors in the Inquisition. Similarly, Acolytes cannot judge or execute each other, no organization could exist where such judgements were possible.
Psychers are a valuable resource. The rules of the Imperium dictate that Psychers not be burned as witches, but turned over to the Black ships. No Imperial authority is going to take kindly to servants who squander this resource! Killing a psycher is only really permissible when and if he poses a clear and present danger to the mission or the group, and he cannot be subdued with non-lethal force.
A summary execution of an Imperially sanctioned, Inquisition-serving psycher would be a transgression of an acolytes authority, a violation of Imperial Law, and an insult to his superiors who cleared the Psycher fit for duty, including his own Inquisitor.
Such an execution then, would be murder! Murder of the servants of the Imperium, especially that of the most Holy Inquisition, is Treason. Treason is the worst form of Heresy.
In my campaign, any acolyte who took upon himself to judge and execute another of his peers, would himself be facing an execution very suddenly.
Comments welcome ![]()
Now how lame roleplaying is that?
