I "stole" my topic title from richsabre's post in the tactics for Tactics post.
From the latest news post on this website, it looks like the designers are not worried at all about Zigil Miner's impact of the game and that he's just a natural evolution. They even hint at more potential with a new Gildor-like ally.
What's wrong with this picture?
From the decklist they provided, it looks like they only consider Zigil Miner as a combo with Gildor. And I think the main error they may be making is in relying on a single core set as a reference point. Yes, for people owning a single core set, building a fully effective Miner deck is difficult (since most of the 5 cost cards from the Core Set were 1-of).
But don't they see how abusive it becomes as soon as you make it the focus of a multiplayer strategy?
What I find even more disconcerting is how they seem to imply that this kind of jump is just a natural part of the game. We went from an environment where the best acceleration gave you 2 extra resources / turn while being Unique, to one that can give you an average of 3 or more, but in multiple copies. What's the next card going to be? A non-unique Lore ally that lets either one player draw 3 cards or all players draw 2 cards by exhausting? That kind of light-year jump (compared to the current powerhouse of Beravor) is what Zigil Miner is compared to Steward of Gondor (which everyone agreed was a strong card in itself). Are we going to see a major power creep in this game, so soon in its career?
For a game that's supposed to be designed primarily from a 2-players perspective and that is supposed to eventualy have a competitve scene, I find it shows a surprising lack of insight...

