Hello everyone (my first post here),
I've played other CCGs before and in some of them the "turn 0" plays were very important for early tempo advantage and balancing a second player.
in CoC I found some very interesting 1-cost cards which can be played by the second player in first player's starting turn (namely Sacrificial Offerings, Shotgun Blast, Deep One Assault, Dampen Light, Tear Gas and Full Ride Scholarship).
Do you usually use "turn 0 plays" in your games? Is it as powerful in CoC as in other card games? Or maybe a competitive deck usually has not enough
1-cost cards to use all the domains in first player's turn and it doesn't matter whether you play that event in his or your first turn?
