Hello everyone (my first post here),
I've played other CCGs before and in some of them the "turn 0" plays were very important for early tempo advantage and balancing a second player.
in CoC I found some very interesting 1-cost cards which can be played by the second player in first player's starting turn (namely Sacrificial Offerings , Shotgun Blast, Deep One Assault, Dampen Light, Tear Gas and Full Ride Scholarship).
Do you usually use "turn 0 plays" in your games? Is it as powerful in CoC as in other card games? Or maybe a competitive deck usually has not enough
1-cost cards to use all the domains in first player's turn and it doesn't matter whether you play that event in his or your first turn?