Radwraith said:
macd21 said:
I have yet to meet a GM that doesn't tailor their game to their players at least somewhat. If Psyker and Vindicator operating together become a problem, Insert Chaos cult's fallback option; As players storm lair cult leader (or better yet flunky while leader escapes via teleportarium!) pulls pin on Atomic device! Timer set at 5..4..3..2..1 <CONTACT LOST: NEW ACOLYTE CELL SENT TO INVESTIGATE RUINS OF HIVE SPIRE.>
No one is invincible!
Yeah. Or I kill them with a 10.000 ton anvil that drops from the sky!
!) Ascension is still written to the Dark Heresy ruleset and therefore has it's growing pains built in! If you wish to balance the power of psykers (And thus the primaris) better I suggest looking up the conversion rules on pg. 280 of Black Crusade. The guidelines there are fairly simple and thus save the GM a fair amount of work. With the Vindicare I suggest a similar tactic: Use the Horde rules found on pg 348 of BC. (Also found in Deathwatch) Attacks by hordes specifically deny dodges due to the volume of fire/attacks. I would not allow the Vindicares dodge ability to overide this (Paricularly in melee) or alternatively; I would apply a negative modifier equal to the hordes size modifier to reflect the greater difficulty! Are these in ascension RAW? No. Characters in Ascension are essentially on the same playing field with Space Marines and could conceivably face similar opponents! Further; If we are complaining that the RAW do not balance correctly I would submit that you are not using the current Ruleset. Ascension as a concept is a great idea! To pin it's flaws on an obsolete ruleset that has in fact been significantly upgraded with later products is also somewhat unfair. I would still like to see the DH core rules "officially" revised to current standards but we will have to wait and see!