So our group finally got aorund to playing the Horned Rat expansion. Pretty unanimous that we liked it more than the base game. Every faction was encouraged to partake in a little combat, they did a good job of keeping dial/VP victory option open to everyone, and a lot of the cards/upgrades that didn't work were removed (Slaneesh and Tzeentch used to depend entirely on how many fields of ecstacy/stasis cards they had, slaneesh's 2 defense cultists stagnanted the game, power point upgrades were boring).
One thing we ran into though was deja vu to our earliest base games where Khorne appeared overpowered. While every player gets some good upgrades, Khorne's just seem entirely better. Free Bloodthirster every turn in any contested area? 2 victory points per bloodletter kill, moving you towards a VP victory while pursuing dial victory? Cultists that give a HUGE boost to dominating?
Needless to say, Khorne won pretty hands down. We looked through each other's upgrade cards and pretty much agreed that Khorne's were flat out better (I was Slaneesh; it's like they wanted to give Tzeentch's old cultist upgrade to him, but nobles don't work the same way).
The other thing is some new cards hugely favor some people and the luck factor of them coming up seemed too great ("the warrens erupt" is an insane Skavenn boost, getting it the first turn seems like an unfair boost).
What's the vets' opinion? We're no strangers to countering old Khorne, but now all his upgrades have been boosted while all the counters to him have been weakened/removed.