8 players

By MyNeighbourTrololo, in Arkham Horror Second Edition

Had a 8 players game today.

I could recall only 2 monsters per gate rule for 5+ players. Is there anything else?

Because game felt too easy. Gates closed as soon as opened, monsters couldn't even stay on board longer than 2 turns, and some times half of players had nothing to do but wander the board having random encounters.

Had the Yellow King too, but terror level got up only once this game, and it was due to mythos card, so no problem from him.

Was I doing something wrong? If I didn't is there anything you can suggest?

Innsmouth board was there too.

MyNeighbourTrololo said:


Had a 8 players game today.


I could recall only 2 monsters per gate rule for 5+ players. Is there anything else?


Because game felt too easy. Gates closed as soon as opened, monsters couldn't even stay on board longer than 2 turns, and some times half of players had nothing to do but wander the board having random encounters.


Had the Yellow King too, but terror level got up only once this game, and it was due to mythos card, so no problem from him.


Was I doing something wrong? If I didn't is there anything you can suggest?


Innsmouth board was there too.



8 player games tend to be very easy. Generally speaking, everytime you have a number of investigators equal to or greater than the number of seals required for a victory, the game is a cakewalk: you need each of your investigators travelling only once through an OW, and you have tons of time for clue collecting. Playing 8 investigators... 1 seal for each investigator, plus two free investigators for cleaning streets and shopping items for others. Very, very, very easy

Of course, the gate limit is so low that you'll have to send people in just to close them. And final battles are ridiculously hard. But these two things feed off each other, so if you get past them you'll have an easy game.

And no, nothing special after the 5p+ extra monster.

On the other hand, I think everything went so easy because one of us were Patrice Hathaway.

Without her, probably, Quachil Uttaus'd devoured us in final battle. In this case his Dust deck didn't even killed first player.

Any variants you, professional AH player, can suggerst for those huge player number games? I don't like people getting bored on my watch, and poor Kate and Darell definetly got bored because they had literally nowhere to go - everything were already settled and occupied.

MyNeighbourTrololo said:

Any variants you, professional AH player, can suggerst for those huge player number games? I don't like people getting bored on my watch, and poor Kate and Darell definetly got bored because they had literally nowhere to go - everything were already settled and occupied.

Yeah, first one: do not play Patrice. Or, at least, give her Tibs' suggested restrictions (-1 focus, and her clues can be spent by other investigators only on skill checks).

And if you want to boost the difficulty, maybe resolve an extra Mythos during the set-up

If you want a tougher game, join us in Avi's advanced players league. There are enough troubles to make you suffer, regardless of the number of investigators. Actually, the more you are, the worse it is, in certain Scenarios

I think I'm taking away Patrice's 5-clues-at-doom-9 ability too. She's just... well the only time I've ever run out of clue tokens is with Patrice, and it happens nearly every time.