Good deck for A Journey to Rhosgobel

By peterstepon, in The Lord of the Rings: The Card Game

Budgernaut said:

booored said:

Dude, you should NEVER get killed by a treachery... just run Elenore in a scary treachery quest... she basically makes treachery cards completely useless.

She (or Denathor) are a MUST have for this quest... I run both. Use Riversong.. so you can see what is coming.. and bang.. NEVER EVER get hit by a treachery card...

Now here's something I've been wondering for a while. How do you use Denethor to look at the encounter deck? It seems that whenever I have him on my team, I need his 3 defense to save my life. Barring Unexpected Courage, how could I look at the deck AND make sure I don't get pasted. Same goes for Eleanor. I usually need her to take the hits, but when I do cancel treachery cards, about half the time it feels like the replacement card is even worse for my situation. I suppose everyone will jump on me at this point and say, "Study the deck!"

It's pretty easy if you roll with 4 characters instead of 3. Some might think that a bit risky, but you have a lot of ways of reducing threat between gandalf and spirit.

So I might use Denethor, Eowyn, Bereavor, and Dwalin. Bereavor can defend, or attack, Dwalin can attack, and you're good to go.

Dwalin lowers threat every time he kills something, and with spirit (and the ability to replay a spirit card using the Tomb) I have never had a threat problem with this combination. It then frees up two of your characters to go wild (like Eowyn questing, or Denethor card looking, or Bereavor card-drawing).

If you're not using Spirit, it isn't viable, really, because your threat is simply too high to deal with.

17th Knight said:

Budgernaut said:

booored said:

Dude, you should NEVER get killed by a treachery... just run Elenore in a scary treachery quest... she basically makes treachery cards completely useless.

She (or Denathor) are a MUST have for this quest... I run both. Use Riversong.. so you can see what is coming.. and bang.. NEVER EVER get hit by a treachery card...

Now here's something I've been wondering for a while. How do you use Denethor to look at the encounter deck? It seems that whenever I have him on my team, I need his 3 defense to save my life. Barring Unexpected Courage, how could I look at the deck AND make sure I don't get pasted. Same goes for Eleanor. I usually need her to take the hits, but when I do cancel treachery cards, about half the time it feels like the replacement card is even worse for my situation. I suppose everyone will jump on me at this point and say, "Study the deck!"

It's pretty easy if you roll with 4 characters instead of 3. Some might think that a bit risky, but you have a lot of ways of reducing threat between gandalf and spirit.

So I might use Denethor, Eowyn, Bereavor, and Dwalin. Bereavor can defend, or attack, Dwalin can attack, and you're good to go.

Dwalin lowers threat every time he kills something, and with spirit (and the ability to replay a spirit card using the Tomb) I have never had a threat problem with this combination. It then frees up two of your characters to go wild (like Eowyn questing, or Denethor card looking, or Bereavor card-drawing).

If you're not using Spirit, it isn't viable, really, because your threat is simply too high to deal with.

You need a houserule to play with 4+ Heroes.

17th Knight said:

It's pretty easy if you roll with 4 characters instead of 3. Some might think that a bit risky, but you have a lot of ways of reducing threat between gandalf and spirit.

So I might use Denethor, Eowyn, Bereavor, and Dwalin. Bereavor can defend, or attack, Dwalin can attack, and you're good to go.

Dwalin lowers threat every time he kills something

Of course it's easy if you change the rules to your favor. Hell, why limit yourself to just 3 Gandalfs and Sneak Attacks either? And Dwalin only lowers threat when he kills an Orc Enemy, not everytime he kills something.

cordeirooo said:

You need a houserule to play with 4+ Heroes.

Are you shitting me? I thought you just had to increase the threat accordingly.

Well sweet, I just beat this illegitimately. What a horrible rule. Okay, fantastic, Rhosgobel is still 100% impossible on solo.

I'm really starting to loathe this game.

So you NEED Eleanor, Eowyn, AND Denethor. Giving you zero combat ability. How in the blazing **** is this supposed to be a solitaire game.

17th Knight said:

cordeirooo said:

You need a houserule to play with 4+ Heroes.

Are you shitting me? I thought you just had to increase the threat accordingly.

Well sweet, I just beat this illegitimately. What a horrible rule. Okay, fantastic, Rhosgobel is still 100% impossible on solo.

I'm really starting to loathe this game.

So you NEED Eleanor, Eowyn, AND Denethor. Giving you zero combat ability. How in the blazing **** is this supposed to be a solitaire game.

no sorry man, only 3 most

rhosgobel really doesnt have that bad enemies, it isnt a fighting quest really, get some allies in, forest snare the really bad ones, of course you need some ranged or creature cards for the birds, anyways i put out elanor for dunhere

its all about the balance, thats the key to this game solo

17th Knight said:

cordeirooo said

Are you shitting me? I thought you just had to increase the threat accordingly.

We all make mistakes, some of us make them all the times. I was very proud of myself when i wupped the **** out of this quest only to find out i'd cheated by having two stewards of gondor in play.

@17th knight: the first time I won it was a rather speedy affair. I was really surprised. Now, I will take some flack for this, but a rabbit deck is the way here. You have to think of the scenario like this: it's like an old episode of ER where you have to save this bird's butt ASAP! There can be no slowness. Think healing cards, questing cards, things that will block treachery and let you peak at the encounter deck. Eowyn, denethor, Eleanor, hennamath riversong, radagast, escort from edoras, the riddemark's finest. If you don't care about score, you cold even use Glorfindel and right before the last stage heal the bird of 1 damage if you are just over the 5 per athelas limit.

You can do it! (now, others may commence throwing of fruit at me for suggesting a rabbit deck!)

Zjb12 said:

@17th knight: the first time I won it was a rather speedy affair. I was really surprised. Now, I will take some flack for this, but a rabbit deck is the way here. You have to think of the scenario like this: it's like an old episode of ER where you have to save this bird's butt ASAP! There can be no slowness. Think healing cards, questing cards, things that will block treachery and let you peak at the encounter deck. Eowyn, denethor, Eleanor, hennamath riversong, radagast, escort from edoras, the riddemark's finest. If you don't care about score, you cold even use Glorfindel and right before the last stage heal the bird of 1 damage if you are just over the 5 per athelas limit.

You can do it! (now, others may commence throwing of fruit at me for suggesting a rabbit deck!)

whats wrong with a rabbit deck??sorpresa.gif that term was named after a deck i made....and i say go for it, ive had a lot of fun with them decks, it may not be sopisticated (see i cant even spell the word) but its a rush.....

Finally got around to playing this scenario

Thanks for all the help in setting up my deck. I actually found this to be a cakewalk. Here were some thoughts

Elanor - very helpful in getting rid of treachery which would be crippling to my quest

Bilbo - can do some questing and the 2 cards a turn does not hurt

Legolas - not only does he kill monsters, but he also gets progress tokens doing so

Daughter of Nimrodel - quite possibly the most valuable characters. One will stem the bleeding of Wilyador, 2 will bring him to stable condition by the end.

Escort from Erodas - even though can only be used once, great for surging through the quest phase and getting lots of progress tokens

Winged Guardian - great to defend the group from flying enemies, so that Legolas could kill them.

I was bracing for a tough match, but it was quite pleasant. Nice to turn over the last card and see 0 progress tokens. I had 2 Athelas cards already so the scenario was a win.

remember the daughter gets saced after healing that 2 points, also elenore can only cancel 1 treachery at a time... as action of UC is slower than response so you can not cancel a treachery, then uptap her and cancel another. I would like to see your deck list, if you are playing with the restricted I would bet you have made grievous errors in gameplay.. there is simply no way you can regually win this quest with teh restricted card pool.. and rember i have a open comp wit ha 1 AP reward for anyone that can win 4/5 games in a row.

peterstepon said:

Daughter of Nimrodel - quite possibly the most valuable characters. One will stem the bleeding of Wilyador, 2 will bring him to stable condition by the end.

Unfortunately, this won't work. Daughter of the Nimrodel only heals damage from heroes, and Wilyador is considered an ally for gameplay purposes. Lore of Imladris is probably the best solution, as having an event removed from the game after use generally won't matter.

I beat this quest for the first time last night. It was a little easier than I thought. I pulled out the quest, made a deck, and beat it in about two-hours. In that time I actually had 3 deck changes. I played 5 games and won the last one. That deck used Eowyn, Bilbo, and Legolas. I had no threat cancellation to speak of (just the two spirit cards from the core) and I think I was really lucky on the card draw. The deck I won with lost the game before so it's only at a 50% win rate so far. I think the reason it felt easier than CatC is that the games are shorter. Where I spent 3 nights on Conflict at the Carrock, It took me only a couple hours to beat this one because a game lasts less than 10 rounds. I don't think that this quest is easy in terms of reliability.

So why is it so tough? Your only hope at healing the blasted bird is to use Lore of Imladris (restricted to 5 damage) or use Athelas (which are extremely hard to find in solo play). Radagast is another way to heal, but at 5 cost, he's hard to use. You pay 5 resources to wait 5 turns so he can heal 5 damage and be removed from play. In five turns, Wilyador has taken 10 damage so I think you'd be falling behind in the healing. Glorfindel can heal 1 damage, but do you really want a starting threat of 12 to heal one damage and have that hero removed from the game? We're talking removed from the game so you can't even bring Glorfindel back with any cards. Is there anything else that can heal him that I'm not aware of? Daughter of the Nimrodel and Beorn's Hospitality only heal heroes. I'm siding with Booored that this scenario can't be beaten consistently, but I reemphasize that the feeling of ease comes from the speed of the scenario, not win %s.

I've gotten around to playing this quest, finally, and of the quests I've played so far (core and APs in order up to this one), this one is FAR AND AWAY the most luck-based quest, to the point that it's not fun at all. I've tried a few different strategies (mostly from these forums and 1 or 2 of my own) and it still all comes down to the luck of the draw, plus the fact that the clock is ticking rather quickly, makes it seem almost impossible. Overall, I find this to be a very poorly designed quest.

I got around to finishing this quest properly, but I used two decks. Mostly Lore, Willpower, and tactics. I did not really see the need to use Leadership in this.

It was pretty predicable, Try to cycle as many Lore cards as possible to get as many Lore of Imaldris cards in your hand (Beravor is essential for this). Have Elanor for getting rid of the nasty treachery cards. Use lots of Willpower allies to race through the quests. Legolas is great for killing bats (and getting progress while doing it). Daughter of Nimrodel was actualy good for healing heroes and I never used to heal that bird.

I found it was true what someone said, playing solo is tough because you don`t get enough Athelas cards in your deck. Elanor and Demathor allow one to cycle through the encounter decks faster and get more plants. As a two deck game, I found it pretty simple. Assuming you get about 3 Imaldris or Athelas cards, you should be able to win, especially if you have Eowyn and Glorfindel questing.

Here is a solo deck I used for this quest. Played 3 times, got close the first two and beat it the third. It's probably not perfect but works well enough for now.

Total Cards: 58

Hero (3)
Beravor (Core) x1
Denethor (Core) x1
Eleanor (Core) x1

Ally (23)
Daughter of the Nimrodel(Core) x2
Gandalf (Core) x3
Gleowine (Core) x2
Haldir of Lorien (AJtR) x2
Henamarth Riversong (Core) x1
Miner of the Iron Hills (Core) x2
Rivendell Minstrel (THFG) x3
Silverlode Archer (Core) x2
Snowbourn Scout (Core) x3
Westfold Horse-Breaker (THfG) x3

Attachment (9)
Celebrian's Stone (Core) x1
Dunedain Mark (THfG) x2
Protector of Lorien (Core) x2
Song of Kings (THFG) x1
Steward of Gondor (Core) x2
Unexpected Courage (Core) x1

Event (26)
A Test of Will (Core) x2
Common Cause (Core) x2
Dwarven Tomb (Core) x1
Ever Vigilant(Core) x2
Hasty Stroke (Core) x2
Lore of Imladris (Core) x3
Radagast's Cunning (Core) x2
Secret Paths (Core) x2
Sneak Attack (Core) x2
Stand and Fight (Core) x2
Strength of Will (Core) x2
Strider's Path (THFG) x2
The Galadhrim's Greeting (Core) x2