Satin Mill

By Arrdet, in 1. AGoT General Discussion

So, Shadows Bob + gained Night's Watch trait + Satin = every player mills out in one phase. Discuss.

I assume you would mill your deck also, if I understand the way Satin works. So I suppose if you already have board advantage it could work.

It could make for one very strange melee as you have 4 players with no decks and possibly even 4 valars... yeeeah....

Awesome!!!!

Wow. I expect whoever has the edge to keep it in that situation, and likely it's the Robert player.

Pretty cool, but historically FFG really hates actual infinite combos, so I expect this to be squelched very quickly.

I expect Satin to be changed to a 3 times per turn (or phase) ability.

If you do not draw extra cards before Robert+Satin combo, plus extra mill that does not hit you, you could still be left with a little bit of deck say 10-20 cards. Add in some hand destruction and you might have a good combo deck. If this is actually viable then I expect you will see a limit on Satin or Shadow Bob.

Tony brings up a good point that the Satin/Bob thing is not necessarily going to mill out everyone's entire deck. The combo will only mill out a number of cards equal to the deck with the fewest cards remaining. After that, you cannot reveal the top card of "each" player's deck, which is required before you can discard.

So, build this deck as a 70-75 card deck, and chances are, you will still have cards remaining after your opponent's are gone. Plus, you know, you have a NW-made Bob with no cards in Shadows. That's usually a pretty good thing to have.

Stewards Agenda would give him intrigue and you can use Builder of the Watch to start rebuilding your own draw deck.

1. Which house does this play best out of? I can not think of much trait manipulation in Bara off the top of my head, or enough search effects that could over come an extra large deck as you will need 3 pieces to make this combo work and 2 of them are unique.

2. Maybe Shadow Bob needs a limit since every time there is a kneel or stand for effect the first question I need to ask myself is how can Shadow Bob work with it.

Limit of 3 times per phase/round for Bob would probably reduce the chance of dirty tricks arising with new cards. Bara Winter can make all their characters Night's Watch, recruiter can run out of anyone.

One of the easiest ways to give him the trait is Songs of Bael the Bard. You really only need one turn.

Kennon said:

One of the easiest ways to give him the trait is Songs of Bael the Bard. You really only need one turn.

I believe it only targets non nobles. Otherwise this combo would be very easy.

Oh snap, I'm an idiot.

The Wall would be where I'd lean, because, as previously mentioned, you only need the one turn really; Recruiter too. Old Nan, Lion's Gate, or Rhaegar's Harp could work as well, and Copper Link seems an obvious choice, albeit with the need of a Maester (or Apprentice Collar).

I think this is going to be one of those combos that sounds amazing on paper but is a b**** to pull off. It stumbles in the same place most uber combos stumble, that you spend most of your early game trying to get the pieces together but by the time you do youve probably lost any advantage you could hold with that deck.

That said, I really hope FFG dont errata this, its awesome to see silly combos like this in play. The biggest reason for it not to exist is the NPE factor but if someone consistently runs this seriously and without remorse theyre probably a **** anyway...

I would run this as a Baratheon Treaty to GJ so you can have saves for Robert and you can use Motley Crewman which would leave you with even more cards in your deck.

Dolorous Edd would make this combo work a lot more effectively as well. Imagine having 3 of the NW agendas. Now, what stops you from being able to choose "Draws that card." when the opponent's draw cap is hit? If they can't draw it, where does it go if you select it?

Bomb said:

Dolorous Edd would make this combo work a lot more effectively as well. Imagine having 3 of the NW agendas. Now, what stops you from being able to choose "Draws that card." when the opponent's draw cap is hit? If they can't draw it, where does it go if you select it?

My guess is you will not be able to select the draw option once anyone reaches their draw cap. Similar to how you cannot choose a cannot be killed character for claim.

tofubones said:

Bomb said:

Dolorous Edd would make this combo work a lot more effectively as well. Imagine having 3 of the NW agendas. Now, what stops you from being able to choose "Draws that card." when the opponent's draw cap is hit? If they can't draw it, where does it go if you select it?

My guess is you will not be able to select the draw option once anyone reaches their draw cap. Similar to how you cannot choose a cannot be killed character for claim.

Yeah but if you use Dragon's Tail you still get to draw two cards even if they have already reached their draw cap, right?

Staton said:

tofubones said:

Bomb said:

Dolorous Edd would make this combo work a lot more effectively as well. Imagine having 3 of the NW agendas. Now, what stops you from being able to choose "Draws that card." when the opponent's draw cap is hit? If they can't draw it, where does it go if you select it?

My guess is you will not be able to select the draw option once anyone reaches their draw cap. Similar to how you cannot choose a cannot be killed character for claim.

Yeah but if you use Dragon's Tail you still get to draw two cards even if they have already reached their draw cap, right?

That is the point I was getting at. Why would Dragon's Tail work any different?

This question could be a good FAQ entry.

bael the bard for guaranteed trait manipulation works out of targ with lyanna and killer of the wounded.

LOL I like that even more. Killer of the Wounded, you are so silly!

Staton said:

I would run this as a Baratheon Treaty to GJ so you can have saves for Robert and you can use Motley Crewman which would leave you with even more cards in your deck.

What about GJ/Treat Bara and have the Iron Mines for Bobby and Iron Lore for hte Wall. And cancel, I hear that's good to preserve combos.

Maybe. I have a version of the deck up here if anyone is interested. I went with Baratheon Rangers.

Staton said:

I would run this as a Baratheon Treaty to GJ so you can have saves for Robert and you can use Motley Crewman which would leave you with even more cards in your deck.

Maybe throw in confession, alannys, and some other discard effects to finish them off?