Kain McDogal said:
But Nathan told me he is unwilling to do something like that probably because it's more work than cooking up some stories and maybe I'm UNWILLING to pay for this anymore!
Yeah, thanks for the insult. I really appreciate it.
For reference, I don't have to come to this forum and do nice things like provide my own (unofficial) answers on stuff I've written, or put together rules for things in my spare time. I do those things out of choice, because I'm a nice person who loves this hobby and this setting and am overjoyed at the continued chance to be allowed to play with it in a professional capacity. Lots of other writers choose to avoid the public forums, knowing that they attract both good and bad attention in equal measure, or because they're really busy doing a variety of other things. Others still choose to remain anonymous. The FFG staff (as opposed to freelancers like myself) are too busy actually working on these games to get involved in forum discussions themselves (trust me, there is a huge amount of work that goes into the production of a new book that starts long before the writers begin work and ends long after they've handed in their manuscripts) but they do read the forums (I wouldn't be writing for them if they didn't). I'm here because I feel that I can spare the time and because I still want to be a part of this community. All too often, someone comes along with an attitude that seems intent on making me regret that...
Back to the matter at hand. Your unveiled insult aside, I write rules more often than not. Edge of the Abyss, Hostile Acquisitions (which was 50/50 rules and background for me) and (the forthcoming) The Jericho Reach represent the largest background contributions I've made in any published book, with everything else I've done being primarily rules-related. I take pride in my demonstrated - and frequently lauded - capability to turn concepts from the background into game mechanics and statlines - indeed, that knack is (according to Ross Watson) part of the reason I was asked to write for FFG in the first place. Honestly, I find coming up with new and interesting background somewhat more challenging than I do putting together NPC profiles or weapon statlines or a string of talents or traits of the same word-count. Look at my webpage in my signature for an example - that's all rules material, with relatively little background. That should demonstrate where my strengths are with regards to writing and game development.
Now, I will admit that I can make mistakes - I can't, and won't, claim to be infallible - but in this instance, I do not feel that I'm making a mistake.
You, sir, are not the sum total of the target audience. Your desires and preferences are not the only ones which need to be taken into consideration during the development of a new book. Yes, you look first to the rules because you can come up with the narrative side of things easily... that's great for you, I'm happy for you, really. But you're not everyone. Others - like myself (remembering that I GM these games as well as write for them, and have done so since long before I started writing professionally) are the other way around, finding the rules easy to shape but ever-eager for new background to inspire those mechanical creations.