I was reading Chris Longs excellent collection of articles from the old CCG at his site and started to think about the role conspiracies play in the LCG compared to the CCG when I read an article about the original release of the Conspiracies of Chaos Asylum Pack at the end of the CCG where the developers clarified how they worked in a short preview. Apparently conspiracies in the CCG clarified conspiracies as belonging to the player who actually played them onto the table (only the player who played a conspiracy could activate its effect if won) while the LCG has taken the stand to not do this and just treat them as regular stories that effect everyone equally unless stated otherwise (from what has been written mostly just because of badly written rules that make it seem like this was how conspiracies should work). This made me a sad panda, why create some really interesting conspiracies that gives more ways of interacting with the basic mechanics of the game and then dilute the effort by not giving any reward whatsoever to players who give slots in their decks to those conspiracies.
Sadly, this makes many conspiracies that boost your own characters much less interesting picks for a deck, which of course is bad for the game. Lately I have begun to play them by the old CCG rules in my centacle-multiplayer games (which also has special rules for placing conspiracies over existing stories to keep the number of stories at a manageable level, which makes them even more interesting) and they have really made an impact on the game.
After reading up on the rulebook online at this site I found another really strange thing about conspiracies, you can have FOUR of each conspiracy in your deck instead of three. I presume this is just a typo of some kind (since you could have 4 of each card in the CCG it would make sense that during playtest this would at one time or another have been true for the LCG as well), especially since the rules for deckbuilding states that you can only have three of any card in your deck (not mentioning any special rules for conspiracies, those are printed earlier in the rulebook under the conspiracies heading). Since I don't have my rulebook with me I can't check if the rulebook online is just an earlier version but I can only presume that the one FFG puts up on their website is up to date. Contradictory rules also makes me a sad panda.