No, damaged, but not dead. Attempt five just failed too. 1 damage away from killing ungodly ants spawn. Too many spiders!!! Left one attack undefended that killed bifur and then it went downhill from there.
Zjb1248 Hour Weekend Tournament
LOL! Just laughed at my own post---dumb iPad spell correct!!!
And I am 0-7. Attempts 6 & 7 didn't even make it past the first scenario. So the best I did was make it 1 time into the second quest and survive about 3 rounds. One of my hobbits, he has his own core set, is trying it too---finding it a little tough----he says I made it too hard! ;-)
muemakan said:
Hmmmmm, took me 10 rounds to compelte "Passage" and as I read all this I fear I will be butchered on the river......
So, how'd the second half go?
SiCK_Boy said:
I tried using Dain Ironfoot, Gloin and Thalin as my heroes.
This gave me a strating threat of 29, leaving me at least a full turn before engaging the Troll, while Thalin would be able to prevent the Crows from surging. And I had 5 points of questing willpower from my heroes while retaining Dain to block.
The deck included mostly dwarves (Longbeard Orc Slayer, Veteran Axehand, Veteran of Nadurion) with a few eagles (Vassal of the Winglord, Eagles of the Misty Mountains). I splashed Lore (via Nandurion Belt) for Self Preservation. Attachments included Dwarrowdelf Axe, Blade of Gondolin and Citadel Plate.
I went easily enough through Passage through Mirkwood, ending with only 1 wound each on Gloin and Thalin (scored around 70).
And I thought I had a perfect start for Journey along the Anduin, with my starting hand including Gandalf, Sneak Attack and Ever Vigilant. Sadly, although I managed to kill the first troll without too much problem, I soon found myself jammed by Chieftan Ufthak in the staging area where he was joined by the second troll and two goblin snipers during stage 2 of the quest (I managed to get rid of the Snipers with Longbeard Orc Slayer played twice via Born Aloft). I ended up busting the 50 threat limit cap when I revealed both Necromancer's Pass while there was already a Gladden Fields in staging.
I never got more than 7 or 8 point of questing Willpower during that whole game. The lack of card drawing was a major issue since I ended up with many unused resources on my heroes. I guess a well-timed Grim Resolve or Ever Onward could have given me the needed break, but all in all, the building restrictions makes this tournament way too hard and luck-dependant, I think.
I'll see if I feel like giving it another try. I'd probably go with Dain again, but matching him with Bilbo (or Bifur, not sure) and Dwalin and try to get Zigil Miners active. Having Lore would give access to better dwarves allies (Erebor Hammersmith, Erebor Record Keeper, Longbeard Map-Maker, Miners of the Iron Hills) while Spirit could offer some protection in the form of A Test of Will and Hasty Stroke.
Sounds like a pretty good account of yourself considering how we are all doing in this bloodbath I have created!
Tried it twice more with Dain, Dwalin and Bifur. The deck was based mostly on dwarven allies, but as usual, the only true saving grace the format offers is Sneak Attack + Gandalf. At least I had some healing (2 x Self Preservation, 1 x Lore of Imladris) and acceleration in the form of Zigil Miners (although I was always calling 1 since my cost distribution was 2-24-15-5-1-3, going from 0 to 5 cost).
The first game was going okay until I reached the point where I engaged Ungoliant's Spawn. I was about to destroy it with an army of Miners, but a shadowy Hummerhorn put a stop to my dreams of conquest...
Second game went better. By the time I was about to win, I didn't have any injury and Bifur was Self-Preserved. But two shadow effects in a row, including again the Hummerhorn, had me win the Passage through Mirkwood with a score of 96 and 1 injury on each of Dwalin and Bifur.
Second quest was much harder. I had an interesting choice when I reached 30 points of threat since I had Gandalf in hand at that point. I decided to stall and played him for threat reduction. I was hoping those 5 turns would allow me to further build my base, possibly hit an Ancient Mathom or something. But I kept getting enemy after enemy in the staging area, including 2 Eastern Crows, Wolf Rider (first got him as a shadow card) and Wargs. I barely managed to contain them all, although I had both Self Preservation out by then. Once the Troll joined the fray, it was game over...
Maybe getting a few more locations instead of so many enemies, or getting some orc enemies (Dol Guldur or Misty Mountain variety) would have given me a chance.
I'm giving up. There's a reason why all those cards (The Galadhrim's Greetings, Steward of Gondor, Forest Snare, Protector of Lorien) are staples of deckbuilding. There's really no alternative to their effects. Added to this the hero and allies restriction, and it becomes an almost impossible challenge. Even card drawing is severely limited, with our only options becoming Bilbo Baggins, Ancient Mathom and Valiant Sacrifice.
I'd be curious to see it played 2 players, however. I think the odds would become slightly better, probably running a deck similar to what I had on my second try combined with an Eagles deck splashing Lore for Bilbo (Gimli, Thalin, Bilbo).
At least, it gave me a chance to play with some rarely used cards like Dunedain Quest (anything to get the questing power up!).
@Sickboy: Thanks for the account! Your point about those cards being staples is well put. That's part of the reason why I removed them, to see how we would do without these cards. Th other part was a desire to make these two quests a little harder since they are really the opening quests of the whole game, and for many people now, very easy. But wow, I never imagined this little tweaking of mine would make it sooooooo difficult! Ouch!
Played the first half yesterday and the second half after my girlfriend left for work after lunch.
Did win on my first try but man was that hard. First quest was fairly easy......but I had to fight 2 Hill Trolls and one Chieftain Ufthak in quest number 2.
The harder part was those f**** treacheries that deal damage. Bilbo was slain.
Let´s see if I can sneak in another go this evening.
EDIT: nooooooooooooooooo, I forget to get rid of my Snowbourn Scouts..............all for nothing.
Man that´s too hard. I think to limit all key elements ( draw management, resource management and threat management ) and in addition limit allies to only two traits is way too hard.
So far I played 5 games and lost every game but the first. ( in which sadly I used Snowbourn Scout )
Dam you forum software!!!
Wow, that was kinda epic.
Did play 7 games and won......tatatatata: the last one. Hard as hell. This is my lowest and only score.
My deck had nearly every dwarf in it that we have so far. I think the key was Bilbo and the 2 cards per turn he provided.
Heroes were Gloin, Dain and Bilbo
Quest 1:
Rounds: 13
Wounds: 0
Threat: 39
Victory points: 0
Score: 104
Quest 2:
Rounds: 9
Wounds: 6
Threat: 39
Victory points: 7
Score: 76
TOTAL SCORE: 180 ..........if I am not mistaken
Meumaken, so what was the key strategy do you think? You're the only to post a score, the rest of died horrid, brutal deaths either in the woods, or by or on the river!
Zjb12 said:
Meumaken, so what was the key strategy do you think? You're the only to post a score, the rest of died horrid, brutal deaths either in the woods, or by or on the river!
Key strategy: Not to draw too many enemies or locations in a row?
leptokurt said:
Zjb12 said:
Meumaken, so what was the key strategy do you think? You're the only to post a score, the rest of died horrid, brutal deaths either in the woods, or by or on the river!
Key strategy: Not to draw too many enemies or locations in a row?
That's a very good strategy, actually. hahahah
I might try it sometime.
Zjb12 said:
Meumaken, so what was the key strategy do you think? You're the only to post a score, the rest of died horrid, brutal deaths either in the woods, or by or on the river!
With Dain ready, questing wasn´t that hard for me. To kill the huge amount of enemies the deck throws at you was the hardest point.
Woods were fairly easy. Never really had a problem there. But the setup-troll was brutal.
To get Gloin with Self Preservation into play was key. Apart from that it was mostly luck. As I stated bevor: It was way too hard. There were far too many limitations.
And the winner and only finisher is muemakan!!!
Hey, thanks everyone for trying this bloodbath! Sorry it was so hard, as I mentioned earlier, I meant to make it harder, but I didn't mean to make it impossible! Kudos to everyone who gave it a go!
I will try to make next weekends not quite so hard.
Give me some ideas though! I'll post an idea link and let me know they types of interesting ways we might twist some of the scenarios to do them a little differently! Plus, I will try the next one out beforehand to make sure it's winnable, though I am certainly not the best player in the world! You guys have actually taught me a lot, so I hope that these tournaments along with Juicebox's are a good way to give back to the community and a lot of fun!
Thanks again and kudos muemakan!