Hi guys!
I played a round of Tannhäuser last week with my friends and the outcome of the game was not what I would call a success.
The setup was domination on the backside of the Daedalus map (not the labyrinth) and we put the Reich vs. the Shogunate. The Shogunate conceded the game after the 2nd round because they couldn’t think of any possible way to win the game.
The Reich team consisted of: Hoss (combat), Heizinger (command), Zermann (command) and two Schocktruppen (1 command, 1 combat). Hoss got the “Helm of Diomedes”, Heizinger the “Eye of Horus” and Zermann the “Obscura Corps Band” as bonus tokens and I can’t remember the bonus tokes of the Shogunate.
The Shogunate had absolutely no chance to even come close enough to one of the Reichs team members to try an attack because of the mental tests and duels they had to take. And even if they would have gotten close enough there was always a Schocktruppen in overwatch to protect them. But the Reich was still able to wear the Shogunate down with their ridiculous out of path attacks.
So I came up for an idea (or rather stole it
) to kind of balance the game before it even starts and I want to share it with you and get your opinions on it.
The way we play it now is what I’d call “banning pick”. This is a gamestyle that is used in MOBA games like Dota 1 / 2, League of Legends, Heroes of Newerth etc. So people who know these kinds of games are familiar with the pick and ban system. Basically each team (consisting of 5 players ergo 5 heroes) has a captain who chooses which heroes are available for the game.
To translate the rules to Tannhäuser I thought it should work like this:
Choose map, choose game mode.
Roll D10 for first pick = first ban.
Each team bans 1 hero/trooper alternating to a maximum of 4(?) bans. (1-1-1-1)
Then you pick your team alternating where the winner of the roll picks 1, the other team 2, the winning team 2, the other 2 … etc. (1-2-2-2-2-1)
Picking the first Hero/Trooper also determines which side you play (Reich, Shogunate, Union, Matriarchy)
Choosing the special objects should work the same way except for just banning 2(?) in total and the team who lost the first pick should start this time.
As long as the Shogunate team consists of the basic 5 they shouldn’t be able to get banned.
We tried this way of picking this week and I want to give you an example on how it turned out.
We choose the Labyrinth as our map and wanted to play Deathmatch on it.
Team A won the first ban = first pick.
Team A banned Asteros, team B banned Hoss, A banned Heizinger, B banned McNeal.
A picked Iroh, B picked Zorkah and Voivodes, A picked both Shogunate troopers, B picked Irishka and Natalya, A picked Mizu and Itami, B couldn’t last pick anything because of Natalya.
Special objects went something like this.
B banned the kill one heal full item (can’t remember the name), A banned the X-5 Stabilizer, B picked the free reinforcement token (can’t remember the name either
), B picked the Mask and Helmet, A picked 3-damage bull rush item (can’t remember), B picked something I can’t remember either (sorry!)
Game turned out pretty balanced. Matriarchy won but that’s because the Shogunate tried to force the Zorkah (stamina pack) down and couldn’t do it (should have gone for the others first).
So that’s a lot of text and I’m looking forward on your thoughts.