Ya I have to agree with Shadow here, the race is quite complex and even now after having read it about 4 times I'm still confused as to how exactly it works and what potential issues might creep up.
I like the idea of using red border systems as part of a gimick for a race, thats unique. Perhaps just finding a way to simplify that concept.
I agree as well that you should be weary of branching out too much into the starting techs. There are of course exceptions like the Muatt, but this is kind of trimmed by their racial starting conditions and racial disadvantage in their regard. Its in particular dangerous to have a "fast moving" race at the start of the game as this creates an element of uncertainty in particular for races like the Sardek N'orr with weak starting conditions. Its why as far as the Muatt goes they slowed the war suns, as this, not their strength is the issue of balance when it comes to that tech.
At the start of the game everyone needs room and time to grow.