Hello all,
I know there are some topics about that outside there. I even listened to the podcast. But I wanted to know if you are using any sort of wide-accepted house rule. What follows is some thinking I did regarding the subject.
The problem I have, as many I guess, is the capacity of PC's and NPC's to cover any desired distance in a single round. Since in WFRP 3rd ed both, the duration of a combat round and the abstrac distance unit (or range increment a stated in the corel rules pg 52) are not defined, it is difficult to set any rule about how many abstract distance divisions a PC or a NPC can "reallistically" cover in one round.
But actually this is not true at all because the distances in 3rd ed are indeed defined. The distance is defined by the reach of weapons like crossbows or pistols where the strengh of the wielder is not a variable.
Following this, I took from WFRP 2nd ed the range of a crossbow as a standard of distance, which in terms of the 2nd ed are: short 0 to 30 yards and long 31 to 60 yards (extreme would be in that case 61 to 120 yards, but does not mater for the case). In WFRP 3rd ed it costs 1 movement manoueuvre (from now on MM) to move from close to medium, 2 to move from medium to long, and three to move from long to extreme, which makes a total of 6 MM to move from close to extreme i.e to cover 61 yards. It follows naturally then to take as a distance unit for WFRP 3rd ed (or range increment) the distance of 10 yards. This is just an example, in my games I set that extreme range starts at 61 yards but it does not really matter if it is 61, 69, 103.5 or whatever, extreme range starts where the crossbow (powder weapon etc.) says it starts, you need only to define extreme range for a crossbow and dived it by 6 to get the range increment.
So, after all this rambling of mine, back to the original question. How much can cover a human, orc, beastmen? how much can cover a horse, troll, giant?
Reading the posts and from previous WFRP editions, it will fit that PCs or NPCs roughly fast as a human (orcs, elfs, skavens, beastmen, dwarfs... ) would be albe to spend a maximum of 2 or 3 MM (3 for exemple if they forego their action, optional rule appearing somewhere, creature guide, master toolkit, I cannot recall now). That is, they can cover two or three range increments.
But then, what about faster or larger creatures? Horses, Dragons, Giants, Steeds of Slaanesh, trolls... In my opinion in the same time span, they should be able to move more, in the sense of covering a longer distance, and suffer less fatigue as compared to a human.
Regarding the subject of spending less fatigue, the Swift and Fast abilities from 3rd ed do the job nicely. But which would be the limitation of range increments?
I would say (again taking the crossbow and the 2nd ed stats for creatures) that trolls and the like (M6 creatures in 2nd ed) would have to be able to cover 3 to 4 range increments in a single round, while horses and the like (M8 creatures in 2nd ed) would have to be able to cover 5 to 6 range increments in a single round. Finally, fast flying creatures like disks of Tzeentch, dragons and so should be able to cover any range increment in a single raound (actually for what matters, 6 means any).
Well, that was a long text, thumbs up if you reached here. I guess after all this rambling my question is:
Is there a consensus about that? an official house rule most of you are following?
or is more like "I don't care about realism! The rules are good as they are and humans, horses and whatever, they just move all they want"
Cheers and thanks for reading and may be answering.