Hi
I usually play 4-player games and I am considering adding the following house rules:
Create trade goods:
In order to promote more trade of services/extortion I was thinking about adding a way to enable players to more easily pay off the people providing them with a service. Example:
Supposed player 1 needs to move his ships into a hexagon which is within firing range of a couple of Deep space cannons owned by player 2, which demands 2 TG in order to let the fleet move into the hexagon. Player 1 has no trade goods, but several untapped planets. He then proceeds to tap planets with at least 2 resources and 2 influence and receives two TG which he gives to player 2.
Do you think this would in some way upset the balance of the game?
Dreadnoughts:
Cost lowered by one.
With a cost of four they are comparable to two cruisers. Dread vs cruiser:
+ Takes less fleet supply
+ Bombardment
+ Better to-hit then cruisers
+- Equal cost
+- Same amount of hit points
- movement speed
- Susceptible to "Direct hit" AC
I have seen some house rules giving them an extra attack, but I feel that is a bit over the top. Any argument that this change is to much / to little?
9th strategy card. Init:3.5
Primary:
Look at a opponents action cards. Then resolve the secondary.
Secondary:
Pay one cmd counter, draw one action card and one political card.
I kind of feel like this card is needed because the diplomacy card is kind of useless after the initial colonization.