Deck Updated: I wanted to increase the cc's a little, in order to accommodate Reverse Flayer/Price of Foolishness (and use these to get round the Genocide symbol difficulties).
Character:
1x
**Leona**
(Fire/Earth/Life)
Attacks: 12
4x 5/2 Ira Spinta (Fire)
4x 4/2 Gaishiki Lunar Rebellion (Fire/Earth/Evil)
4x 5/2 Reverse Flayer (Fire/Earth/Evil)
Actions: 16
4x 4/4 The Price of Foolishness (Earth/Fire)
4x 2/5 Kung Fu Training (Fire/Evil/Life)
4x 3/5 Rejection (Life)
4x 4/5 The Anti ‘K (Life)
Assets: 4
4x 0/6 Owlface (Infinity)
Foundations: 28
4x 0/5 Tae Kwan Do Zephyr (Fire/Earth)
4x 1/4 Manifest Destiny (Fire/Death/Evil)
4x 1/6 Makai High Noble (Fire)
4x 1/6 Blinding Rage (Fire/Earth)
4x 2/5 Bounce Back (Fire/Death/Life)
4x 2/5 Evil Plans (Fire/Evil)
4x 3/4 Bitter Rivals (Fire/Evil)
Sideboard: 8
1x *Zi Mei* (Fire/Evil) or **Morrigan** (Fire/Death) or *Karin* (Fire/Evil)
3x 7/2 Big Cyclone (Earth)
4x 2/4 Amy's Assistance (Fire/Earth)
This is a prototype. It hasn’t been tweaked yet, hence why the card numbers are probably a little clunky and the card choices haven’t been finalised.
The aim of the deck is to muller control decks into the ground. The card choices are focussing on destruction, disruption, anti-cc’hack, anti-Rejection and anti-negation… all while actually hitting your opponent and going for an early-game victory.
The Fire-base for this is very much taken from Ross (Speedsta’s) experiments with Block 2 Fire Aggro as counter-control, trying to modify things for Block 3 (and dropping the cc’s down to 2 from 3 (cough…Chain Throw/Absurd…cough)).
The anti-control has come at probably the expense of mass momentum generation and damage pumps. I played around with Leona last set using the Reverse Flayer-Big Cyclone combo (pushed through with ***-Glare). It was fun, with 40 damage Cyclones flying around, but the high difficulties of cards seemed a litle too high sometimes.
One advantage to i-Spin, GLR and Flayer is they all share mid, so can be damage pumped from Leona's E:
Anti 'K really is an action here. They can Owlface it into play, but the chances of you playing it on your turn are remote. TBH it wouldn't even be an option, were it not for the symbol sharing with Rejection and it's first turn potential.
The foundation base is really intended for meta. While the deck is meant for an early-win, I want to actually be able to take on control in the mid-to-late game. Between GLR, i-Spin, Blinding Rage and Makai High Noble, hopefully Owlface should be fairly well licked.
Manifest Destiny should help late game. Although the deck is mono-Fire, the other symbols are mentioned for Manifest interactions running out of both Leona and Zi Mei.
Sideboard-wise the Big Cyclone’s are definitely keepers. The rest of the sideboard is an attempt to switch to anti-aggro. Sideboard character-wise, I’m not sure yet which one of the three (or any other character you can suggest with Fire and Rejection (Morrigan is a special case) and Manifest chains) may be best. Maybe Zi Mei as damage pump (out-speed aggro), Morrigan as redux/soak or Karin as anti-Spike?
Speaking of Zi Mei, the main reason she's not fronting this deck is that I just don't like her. Tried her out in Death patch in a 40x 5cc+ deck... she hated me and constantly failed cc's on aggro turns. Thinking about it, I might just take her out of the sideboard entirely, put her on a yellow brick road and drop a house on her.
One thing I didn’t realise until looking down the deck list… apart from Owlface, i-Spin and Amy’s, there are very few “chase” cards in the deck. Most of it is common/uncommon which is definitely a good thing.
Suggestions would be very much welcome.