Being a fan of Lannister, I have been patiently waiting for Lions of the Rock to be released. Now that it has [as well as Defender of the North re-print], I have been overwhelmed with new deck ideas.
Eventually I want to have a crack at Knights, Wildlings and Clansmen, but for now I thought I would settle on trying the new agenda.
There are some cards that are currently in my Maester deck, which is needed for a tournament this weekend, however overall I feel happy with the potential of this deck. Alas, I may be omitting things due to being overwhelmed with the new cards.
I will state that anything that hasn't been re-printed in triple format, I don't have nor have access to, so Pyromancer's Cache or Tommen Baratheon are sadly not an option for the deck.
This deck is built for Joust format only. Whilst I may casually try it in a Melee setting, I don't think my kneeling effects would do enough for me to stop everyone if I get negative attention, and my plots would also be tweaked.
House
Lannister
Agenda [1]
The Power Behind the Throne
Plots [7]
Valar Morghulis
All the Gold in Casterly Rock
Game of Thrones
The Breaking of Oaths
Frey Hospitality
Loyalty Money Can Buy
Hear Me Roar
Characters [30]
3x Lannisport Moneylender
3x Lannistport Councilor
2x Cersei's Attendant
3x Painted Dogs
3x Brothel Guard
1x Craster
1x Shae
1x Myrcella Lannister
1x Lady Genna
1x Ser Balon Swann
1x Maester Creylen
1x Shagga Son of Dolf
2x Enemy Informer
1x Ser Jaime Lannister [TftH]
1x Bronn [LotR]
1x Tyrion Lannister [CoS]
3x Cersei Lannister [LotR]
1x Little Finger [s&S]
Locations [18]
1x Shadowblack Lane
1x Street of Steel
1x Street of Sisters
1x River Row
1x Flea Bottom
3x The Goldroad
1x Lannisport
1x Lannisport Brothel
1x Lannisport Tourney Grounds
1x The Iron Throne
3x Lannisport Treasury
2x Golden Tooth Mines
1x King's Landing
Events [12]
3x Shadow Politics
3x Terminal Schemes
3x The Hand's Judgement
3x Wars Are Won with Quills
Reasoning for choices:
Valar Morghulis
- Personally I prefer Wildfire Assault as I can recover from it, still have a Claim of 1 and prevents saves. But both copies are in another deck, and I feel not having any form of character wipe is unwise.
All the Gold in Casterly Rock
- Gives me a turn of high cash flow when I need it, with 15 of my locations being Lannister, so seeing only 5 of them out will allow me to either empty my hand, compete for Dominance or pay for effects.
Game of Thrones
- Due to my plot, this means I can make two Intrigue attacks, and still keep my characters ready for either other challenges in terms of attacking or defending, or for Dominance. Plus I feel Initiative 5 is reasonable and based on the current database on AGOT Dabbler, there are only 17 cards that beat it.
The Breaking of Oaths
- Whilst there is the risk that it allows my opponent to make an additional Intrigue against me, being able to make three Intrigue challenges a turn which could make potentially 6 power for me with other cards, whilst also restricting their hand heavily. Once again reasonable Initiative.
Frey Hospitality
- Assuming I can win both Intrigue challenges the turn this is revealed, getting the added reward of winning the equivalent of a Military challenge on top is just amazing. Unfortunately if I lose, then it will work against me, but I am confident in the deck. With Initiative 6, unless they are using KotHH, I feel confident that I will win Initiative and thus be able to challenge first.
Loyalty Money Can Buy
- A common choice for plot decks, and doesn't really need an excuse.
Hear Me Roar
- Good income, likely my first or second turn plot [Loyalty being the other option], it allows me to get a healthy setup, whilst also penalising all the non-Intrigue characters, which is only 5/30 of my own character.
Lannisport Moneylender
- Gold income and Intrigue, what isn't there to love!
Lannistport Councilor
- If I had them available, I would rather take the Weaponsmith for the Military icon to prevent unopposed challenges, however they are busy in another deck and the cheap gold income with Power support for the low price won't get turned away.
Cersei's Attendant
- A useful deterrant if she, or heaven forbid Cersei, gets killed off, and allows me to kneel something that could cause trouble.
Painted Dogs
- Strength 2 Bicon with a useful abilty, and even better is an army for getting around Muster the Realm which I see often in my metagame to prevent Military challenges for most people. What isn't to love?
Brothel Guard
- Depending on the opponent's house, I can see how people respond to this card varying. If they have no obviously strong character, they may be happy to let me kneel someone, or may not be able to pay the alternate cost on the ability. Otherwise I am denting their resources for a turn [possibly] whilst getting a free power for my house.
Craster
- 5 Strength for only 2 gold?! And his symbol is that of my deck theme? Thank you very much! I see the main way of losing him being the Ally trait on him, but otherwise will be a good distraction to my opponent.
Shae
- I am uncertain about how useful she will be for me, but I think taking the chance on only one copy is an acceptable risk. Once I get going and building up my power, then she will be useless, but then I won't care
Myrcella Lannister
- Whilst her ability tempted me to run three copies to abuse her ability, the risk of her being killed off and forcing me to have two wasted cards put me off. Until her ability gets used however, her stats are still impressive.
Lady Genna
- If I am going to lose and give my opponent a free card or power, then I may as well have another shot, especially as they will have less defenses. Plus, there is no additional cost to it, so she can still attack.
Ser Balon Swann
- Adds some much needed Military to the deck, but it is his ability to defend Intrigue even when kneeling that was the swinging point for me.
Maester Creylen
- In this deck, his ability helps me to get some speed up, but also works when my opponent wins Intrigue too, to help mitigate the weakness in my agenda.
Shagga Son of Dolf
- I see him as the Military version of Ser Balon Swann, as he can defend Military even whilst kneeling. If any Painted Dogs are in play, I see that as an added bonus. Having Deadly is also a bonus for me, as I have noticed it frustrates people when you attack on not-Military with Deadly, as it makes them more hesitant, but also helps protect me against it, whilst also working well with Bronn.
Enemy Informer
- Controlled kneeling when playing him allows me to manipulate the board for a turn, ideally on turns when I am not the first player and can shut down the new characters that my opponent has likely played with the intent of beating me up.
Ser Jaime Lannister [TftH]
- With four version of him now, it can be hard to pick. But this is my favourite. Whilst he lacks Intrigue, a re-usable kneeling ability that does not rely on me winning seems too useful to ignore. I have used the Infamy ability before to enhance his kneeling ability, but the risk of him dying always worries me.
Bronn [LotR]
- He is here as he interests me. His ability feels like it could put people off attacking me, being a defending version of Deadly. Being a Str 3 Tricon character seems worth the price as well.
Tyrion Lannister [CoS]
- I was torn between this version and the new version, due to having four Clansmen. However this version has been handy in my Maester-Shadow deck, and attacking with him when I reveal Shadow Politics in the Dominance phase, making him Str 5 and probably gain Renown feels like it will be potent. He is also one of only two characters I have with Stealth, which is low for my typical decks.
Cersei Lannister [LotR]
- Not kneeling on Intrigue so she will generally attack twice a turn, and possibly a third on Power or from other effects, whilst gaining Stealth or Deadly, she was the first character picked for the deck, and the only one important enough in my eyes to need three copies of in the deck.
Littlefinger [s&S]
- Whilst he will rarely be reduced due to only five cards having the Shadows crest, the reasons I picked him are the fact he has Stealth and most importantly not requiring to kneel to attack. With him and Cersei out, having 6 Strength and one of them having Stealth on the first attack and possibly Stealth for both on the second, I feel it would help me win Intrigue.
Shadowblack Lane
- An obvious choice with 25 characters having Intrigue.
Street of Steel
- With 9 characters [Tyrion excluded] having Military, I was uncertain to keep it. But helping on setup, and still working for almost a third of my characters, I fell I can take the chance and remove it if I don't use it enough.
Street of Sisters
- Same argument as above, with 9 characters [excluding Tywin and duplicate Cersei's] having Power.
River Row
- Useful card, needs no explanation.
Flea Bottom
- I tried it out in a Kingsguard deck, and whilst it does kneel whoever I play, several characters have abilities that do not require them to kneel or be standing, such as Brothel Guard, and so I don't feel it will hinder me too badly.
The Goldroad
- Mandatory card.
Lannisport
- I am uncertain if this should be brough up to three copies, likely by losing Streets of Sister and Steel. The ability supports the build of the deck, helping me get the power I need whilst support the deck theme.
Lannisport Brothel
- A popular card, so long as you are not on the receiving end. The bane of my opponents, and one that eternally frustrates them. I will never shy away from a re-usable kneeling ability.
Lannisport Tourney Grounds
- The first outing of this card for me, but one I see myself enjoying. More kneeling, with the possibility of the power on that character being discarded? Brotherhood and Renown will hate me!
The Iron Throne
- A ridiculously good card, and a bargain for only 2 gold.
Lannisport Treasury
- With the only other Limited cards being The Goldroad, I don't see the Limited keyword slowing me down. These are a flexible option, as whilst +2 gold is tempting, the initial cost seems like it could make me decide on certain turns.
Golden Tooth Mines
- Two copies are here, two copies are in another deck, and that is with two being borrowed. If I could get three in here, I would find a way in a heartbeat.
King's Landing
- Including itself there are six King's Landing locations, so chances are strong that I will be able to draw, and whilst there isn't much Shadow in the deck, there are times I could draw more then once per turn from it.
Shadow Politics
- I am uncertain if the total cost of 3 gold is worth the card, but on turns when Frey Hospitality or Game of Thrones is revealed, I see this being powerful. It also combines well with Cersei, Littlefinger, Maester Creylen and Lannisport.
Terminal Schemes
- Frey Hospitality bottled into an event, helping me kill off troublesome characters by winning Intrigue just feels like adding insult to injury.
The Hand's Judgement
- Whilst I can't prevent events played until my turn in Marshalling, I am likely to have the gold for it, whilst also being able to stop events that Paper Shield can't.
Wars Are Won with Quills
- Used to help me shut down one challenge type, I want to use this on a Targ player with HttIT out and prevent them from doing double Power challenges, whilst hitting them on it knowing they can't defend.
So there is the deck, and what is likely to be a ridiculously long post that few will read. But any feedback or advice will be happily taken on board