Rave said:
In the current environment, I feel that Pyromancer's Cache is too much of a liability. There are too many ways to get rid of it. The one thing you REALLY don't want is to lose your Draw.
Rave said:
In the current environment, I feel that Pyromancer's Cache is too much of a liability. There are too many ways to get rid of it. The one thing you REALLY don't want is to lose your Draw.
sWhiteboy said:
Rave said:
In the current environment, I feel that Pyromancer's Cache is too much of a liability. There are too many ways to get rid of it. The one thing you REALLY don't want is to lose your Draw.
Hmmm... I think the only thing that would make me stop running pyromancer's cache is a meta full of tin link and/or meereenese brothel. 1 shot abilities don't bother me that much. There are a lot of ways to get rid of golden tooth mines too, and the cache will work the turn you put it in play and can possibly net you 2 cards off each use.
Staton said:
Gearhalt said:
^^^not really kidding love that card....ok maybe kidding a little...ok no I'm not kidding.
Wait a minute....DARRYL?!
I know, really, I couldn't even read the post I was so stunned by this new addition to the Thrones community.
I think auto-include generally is, this card should be in the deck unless you HAVE A REALLY GOOD REASON not to include it.
Neutral: The streets, river row, flea bottom, milk of the poppy, paper shield, valar morghulis, val, narrow escape.
House specific auto-includes: Venomous Blade, PoTS Red Viper, Lannisport Brothel, Shaggydog, Hodor, Rise of the Kraken, Summer Sea, Narrow Sea, Sunset Sea, 0-cost limited house-specifc location, the chambers/tent, the fury plots, the refugees.
And yes a few of these are on the restricted list which makes them less auto-include because now you are forced to choose, I included them since they are definitely the first agonizing choice you make.
Now Staton mentioned a bob, a mel, a renly... well Bara actually has a hard choice on which bob, which renly, and which mel. Many of the main character uniques you will see the same titles across different decks, but we are also starting to see differences in which one we use. It remains to be seen if the new viper will be able to compete with pots, since immune to lannister is a strong benefit.
It also doesn't mean that everyone plays with these cards, just that these are the cards you might take out if there is a good reason to do so, but these cards are also some of the strongest general utilities in the game.
Now I should mention a card that doesn't get used enough: Distraction.
Also you should be using Parting Blow more often (just cuz).
bloodycelt said:
Now I should mention a card that doesn't get used enough: Distraction.
I agree.
bloodycelt said:
Also you should be using Parting Blow more often (just cuz).
I agree here, too.
I have parting blow in my Baratheon Shadows deck to use in combination with Syrio Forel and Sister of Truth effects. I like it's double benefit affect. Kneel an opponent, draw a card.
It is a slight help with the draw problems but also helps with the control effort that most baratheon Shadows decks have..
Bomb said:
I have parting blow in my Baratheon Shadows deck to use in combination with Syrio Forel and Sister of Truth effects. I like it's double benefit affect. Kneel an opponent, draw a card.
It is a slight help with the draw problems but also helps with the control effort that most baratheon Shadows decks have..
It's not exactly a double benefit since you've used 1 card (Parting Blow) to draw 1 card. Not saying it's bad for the deck- the Syrio trick is neat for sure- but it's not card advantage, just board advantage.
imrahil327 said:
Bomb said:
I have parting blow in my Baratheon Shadows deck to use in combination with Syrio Forel and Sister of Truth effects. I like it's double benefit affect. Kneel an opponent, draw a card.
It is a slight help with the draw problems but also helps with the control effort that most baratheon Shadows decks have..
It's not exactly a double benefit since you've used 1 card (Parting Blow) to draw 1 card. Not saying it's bad for the deck- the Syrio trick is neat for sure- but it's not card advantage, just board advantage.
Well while it isn't necessarily giving you draw advantage, it is defnitely getting you to cards faster, which is why you want to increase draw in the first place.