Been playing with a multiplayer deck I call Ziggy it is based on the "Nightmare Cycle" deck.. and it seams to compleatly break the game.. give it a shot and tell me what you think...
Ziggy's Mining Dust (Ziggy for Short) (Kaz)
3 Stand and Fight (x)
3 Gandalf's Search (x)
3 Brok Ironfist (6)
3 Beorn (6)
3 Grim Resolve (5)
3 Landroval (5)
3 Fortune or Fate (5)
3 We Do Not Sleep (5)
3 Beorn's Hospitality (5)
3 Gildor Inglorion (5)
3 Gandalf (5)
3 Radagast (5)
3 The Galadhrim's Greeting (3)
3 Zigil Miner (2)
3 Sneak Attack (3)
3 Dwarven Tomb (3)
2 Will of the West (1)
3 Parting Gifts (0)
1 Rumour from the Earth (0)
Heroes:
1 Eleanor
1 Dwalin
1 Bifur
Yeah... it dose what you are thinking.... The key cards are "Parting Gifts" / "Zigil Miner" / "Will of the West" / "Dwarven Tomb" / "Stand and Fight". The idea is for your draw engine to pull Ziggy into your had as fast as possible, if you get it in set up 6, then your laughing. The vast majority of cards in the deck are (5) cost, I put the costs in brackets after the card names in the list. You simple use Ziggy's ability and call 5 every time. You normally hit that. Soon you are rolling in resources, resources that you pile on a single hero. Then the goal is to use "Parting Gifts" to send mass resources to your mates side of the room, or simply pay for your out laddish cards. Use "Dwarven Tomb" to exhume will of the west so you always have one in hand. If you discard both of them, do not worry, you have 3 Tomb's to get one back. You can increase your odds by putting in 3. Your going to be discarding a lot of cards, so " Stand and Fight" will allow you to play from your yard.
And that is pretty much it.. very simple.. but SOOOOOooOOOOOooo broken. I transferred 38 resources to my mates in our first test game, and I also have all the big 5 cost boys on my table. I had a turn 1 game were my partner used 10 resources and emptied his hand onto the table. It is crazy. Think about a draw deck.. but being able to PLAY every card not just discard to fule protector.
There are some things the other deck needs to do, and one is to run songs. You need to place a tactic and leadership song on one of Ziggy's heroes. It also really helped for the 2nd player to run a draw engine to allow Ziggy to dig for its namesake card. Lastly, We ran the Dwarf God on the 2nd players team also played Protector on one of Ziggys Heroes so he could empty his had at every opportunity and cycle it back in with "Will of the West". If you get a "Will of the West" and 2 "Dwarven Tomb" in your hand.. your laughing.
Give it a go.. it is pretty fun, though kinda broken. Remember the key with this deck is to play form your YARD not your hand, as you want to be sending many of your resources to your partners deck, whom is running most of the "real" cards.
The deck needs some work, there is a balance between 4 and 5 cost cards that can be reached to make this deck more effective as most 5's are unique, still cards that used to seam useless like Beekeeper.. suddenly become awesome. Cast, +dmg to all / "Stand and Fight" + Beekeeper / Discard 1 dmg to all ... repeat

