Hi Rogue Traders,
So, I was browsing through Battlefleet Koronus, and it occured to me that Jovian Escort Bays were relatively weak... which would be fine if they weren't light cruiser components.
My problem is the following: light cruisers are on average 5 profit factors cheaper than cruisers only, and already feature 1 fewer port/starboard mount pair and one fewer void shield. This makes escort bays relatively underpowered, since that's all a light cruiser will get. The prow weapon isn't very useful on a carrier light cruiser, since it has to go through the void shield (for a lance) or the armor (for a macrobattery). The only thing it an really
Basically, light cruiser carriers are impractical and way overpriced. they get half the strike craft abilities of a cruiser, and no other practical weapon - or 1/4th the strike craft ability of a full-carrier cruiser or star galleon, even though star galleons are cheaper and can do other things. I don't see any incentive to buy that starship instead of a slightly more expensive buy vastly more efficient cruiser.
Does anyone else share my point of view? Would it be unbalanced to change the availability of escort bays to "Transport/Raider/Frigate" and the standard launch bays to "light cruiser" and above? It would help justify the ship point difference between frigate and light cruiser...
Also, I would like to have adivce about the following set of houserules concerning strike crafts:
-Bombers squadron cannot be grouped together in a single wave.
-Each hit deals 1d10+5 (not 1d10+4) to compensate.
-Turret defense check is an opposed test vs. the piloting test.
-Grouping a fighter wing with a bomber wing (as escort) gives a -10 to the turret defense test, and the fighters are defeated first. The turrets can ignore the fighters and shoot straight at the bomber with a -20 penalty to the roll.
Does this look reasonable? I'm not looking for perfect balance, but I want these choices to be decent ones for the players/NPC.