I have an experienced group of gamers (each player over 20 years experience) - we have played a lot of DW and really enjoyed it. We also regularly play Ars Magica. The list of systems we have played over the years is pretty long. I am considering either Dark Heresy, or Rogue Trader (or perhaps a mix of the two...) as the next system I run. If its a mix.. then I will likely allow the ascension rules (although I am not familiar with them).
The only thing I can really say about our group... is they like to be led by the nose. Its not that they can't think for themselves.. its just that we are all professionals and well.. by the time we kick off at 8pm at night after a day at the office (and we all have kids) we are all pretty tired.. and just want to have a fun game and not think too much. We like to kill stuff... but there has to be a story and a reason. In other words, our group likes a well told story with a big bang ending.
DW has been great.. but as marines the plots are pretty one dimensional ( we have played all the current modules) and we are ready for a change.
I like the idea of both RT and DH - but what would you recommend and why?
I don't have time to write my own modules, so also need advice on whats the best 'lead by the nose' module out there. I need something that the players always know which way to head and aren't left trying to decide what to do.
My gut tells me DH might be a better choice than RT - perhaps with the ascension rules to make it more interesting?
Any help and recommendations are greatly appreciated.
One last thing.. I don't have a huge amount of time to prep. each session; so it needs to be a easy flow module to get us started.
Hope that all makes sense?