Most common rule-breaking "forgets"

By JackT, in 1. AGoT General Discussion

What do you reckon the most common things to forget that result in rule breaking?( I'm not talking about things like forgetting to draw your Goldtooth Mines cards.)

For me, two of the most common are:

1) Trying (and sometimes succeeding) to put attachments on "no attachments" cards

2) Forgetting to pay for or discard Refugees

Your #1 (re attachments) would be our #1 as well! Happens ALL the time...

#2 for us would probably be forgetting "House" affiliations when trying to reduce the cost of a nuetral by using Sea or Fiefdom cards, or (like last night) a guy putting Shaggydog attachment (Stark character only) on the nuetral Core Set Benjen...

Those would probably be the most "consistent" rules violations. There's always the occassional 'play a unique character when there's already a copy in your dead pile' and plot card effects that get forgotten about...

The list could go on and on. Too many **** things to remember!

I very frequently forget the claim reducing Loyalty Money Can Buy. I either forget I have it out, and end up over-defending a challenge that has no claim against me, or I forget my opponent has it out and over-commit attackers when I get nothing out of it.

Playing more than one limited card per turn. Happens more while playing Greyjoy.

I recently started playing occasional competitive games, having previously played for about 18 months, against only my wife and a friend.

Was suddenly reminded of a little rule called the draw cap! had completely forgotten its existence!

Putting renown power onto my characters with renown.

I always these days forget to declare stealth, this is especially funny when I'm playing a wildling deck that I'm specifically using to have a lot of stealth :D

I always forget about the character ability immunity that knights get when Tourney for the Hand is played. Also the extra gold I get when it is summer ><

It's mostly passive effects that get missed. Kingdom of Shadows when my opponent wins a Intrigue challenge happens a bunch.

I've been known to use lost oasis on a non-martell character and I definitely agree with the earlier post on playing more than one limited card out of GJ. Limited locations and characters? Whaaat! Another critical passive effect I forget is drawing a card for Guard at Riverrun. And although not necessarily rule-breaking, I also forget to throw links on maesters from time to time, which is frustrating! At least I can adjust my gold during with black or white ravens in place... that one took me long enough to learn. Hopefully I'll catch on to the rest soon hehe.

Many years of playing Vs. with its two draw per turn cause me to draw before plots are chosen.

My favorite is when it gets all the way around to the third or fourth players challenges, and then the first players goes "oh, actually i couldn't have made those challenges... I support him" and then we have to rewind all our challenges/events etc. and redo the whole phase

oshi said:

My favorite is when it gets all the way around to the third or fourth players challenges, and then the first players goes "oh, actually i couldn't have made those challenges... I support him" and then we have to rewind all our challenges/events etc. and redo the whole phase

God, I forget support all the **** time. How it almost always happens is that it gets to my turn, and I spend way too long doing some mental arithmetic to figure out who to attack, and once I'm ready, I look at the cards and realize I can't attack who I'd settled on.

Deadly. We always forget how deadly works, declaring it all the time and then of course somebody's like, "no defenders, duh." Happens without fail every game.

I find myself forgetting a lot of **** in Melee because there are so many players doing things, especially during the plot phase that I easily forget what I intended to do.

Victarion Greyjoys response to revealing a plot. I'm too busy resolving all the plot effects to remember it.
This is most likely true for Golden Tooth Mines as well for me.

Triggering particular responses to particular scenarios that directly involve me.

Any passive effect that involves winning or losing dominance.

Linguo said:

Putting renown power onto my characters with renown.

Could someone clarify the meaning of this post for me.

I haven't been playing long, but it was my understanding that this is how characters with renown works. But then again, I am sick and not entirely comprehending things today so I may be missing some other meaning.

StarDuster said:

Linguo said:

Putting renown power onto my characters with renown.

Could someone clarify the meaning of this post for me.

I haven't been playing long, but it was my understanding that this is how characters with renown works. But then again, I am sick and not entirely comprehending things today so I may be missing some other meaning.

I believe what Linguo meant is that he forgets to give the power to a character with Renown.

If you forget to do it, you should be able to put the power on it later, within reason. Renown is a framework action, it is rewarded entirely without player input. Personally I'd be surprised if an opponent objected to that, if after you challenged you went, "Oh, Balon has renown, here." If you do it two rounds after the fact, that's probably stretching it, but it's something I think most players will allow you to backtrack on.

Thanks alpha5099, that makes perfect sense now. A lot more sense than it did in my brain after 48 hours with only about 5 hours worth of sleep.

Bronson said:

I've been known to use lost oasis on a non-martell character

;)

Bomb said:

Victarion Greyjoys response to revealing a plot. I'm too busy resolving all the plot effects to remember it.

This is most likely true for Golden Tooth Mines as well for me.

SO true. I've put Victarion into play more times than I can count, but claimed AT MOST half a dozen power with him.

Bomb said:

I find myself forgetting a lot of **** in Melee because there are so many players doing things, especially during the plot phase that I easily forget what I intended to do.

Victarion Greyjoys response to revealing a plot. I'm too busy resolving all the plot effects to remember it.
This is most likely true for Golden Tooth Mines as well for me.

Triggering particular responses to particular scenarios that directly involve me.

Any passive effect that involves winning or losing dominance.

I meant to say "Triggering particular responses to particular scenarios that DON'T directly involve me."

I was playing a 3 way game with my Asshai deck, running 2 Ruby of R'hlor and a Spending the Winter Stores as my draw engine. First turn I popped Spending and an opponent popped Summoning Season. We spent a good 5 mins trying to promise each other "if you pick me Ill pick you" and eventually made a deal.

Three tuns later Im like "whoa, Ive had terrible draw this game, better play my Spending to get Ruby out" ... I forgot to resolve my plot way back when in the first plot phase...

Played my first 3-player game using the decklist for each of the houses from their deluxe expansions. Baratheon vs Stark vs Lannister (We each picked on of the 6 houses at random). I was Lannister and barely pulled out the win after getting ganged up on by the other two players after I poped out a setup Cersei (LotR) and used my first 2 plot cards to effectively make it where only I could attack (neither of the others played any characters with Intrigue icons and I got a lucky draw on some event cards) for two turns getting 4 in challenges both of those turns.

Anyway, since it was our first 3-player game one rule that kept being broken by all players (including even me once during the game) was attacking an opponent that we supported with our title card. Things would have went VERY differently if some of my attack patterns didn't go through AND my opponents used their support for each other to help defend the other.

Gives us something to work on next session though. It was very fun anyway, and a good learning experience in its own.

StarDuster said:

Played my first 3-player game using the decklist for each of the houses from their deluxe expansions. Baratheon vs Stark vs Lannister (We each picked on of the 6 houses at random). I was Lannister and barely pulled out the win after getting ganged up on by the other two players after I poped out a setup Cersei (LotR) and used my first 2 plot cards to effectively make it where only I could attack (neither of the others played any characters with Intrigue icons and I got a lucky draw on some event cards) for two turns getting 4 in challenges both of those turns.

Anyway, since it was our first 3-player game one rule that kept being broken by all players (including even me once during the game) was attacking an opponent that we supported with our title card. Things would have went VERY differently if some of my attack patterns didn't go through AND my opponents used their support for each other to help defend the other.

Gives us something to work on next session though. It was very fun anyway, and a good learning experience in its own.

I find that happens ALL THE TIME in the three player games. WIth that number of players, there's pretty much a guarantee that one player will end up locked into supporting someone.

Cruxist said:

Deadly. We always forget how deadly works, declaring it all the time and then of course somebody's like, "no defenders, duh." Happens without fail every game.

Looks like I've been playing Deadly wrong. Missed the reference to participating characters (which actually makes a lot more sense)!

played taste for blood wrong on ellaria sand incorrectly for weeks her text states "After you lose a challenge, move 1 power from any character to Ellaria Sand" and taste for blood states "After you lose a challenge as the defender, attached character claims 1 power" but i would put 1 or 2 on ellaria sand and just attack with 1 str and claim 2 or 3 power every challenege i lost. . . .. . still feel bad about that one

one of my friends played lightbringer as giving the character vigilant instead of the attachment itself for. . . .about a year