Hello,
I've been playing Talisman with my two boys (six and eight), and we're enjoying it. I played it as a teen in the 80's, but I didn't remember it at all until I saw a recommendation on Amazon. Of course I bought it immediately. It's funny, I don't even remember what happened to all my old games that I loved like Talisman, HeroQuest, Electronic Stratego... the only thing I kept and still have are my AD&D books, but they just sit in a box.
My only problem with Talisman is that the rules are vague in some areas. It's not a huge issue for us since my boys are young, and I'm guiding the gameplay anyway. But I would still like to get clarification on some points. Sorry if this gets a bit long-winded.
Trophies
Do you get trophy points for killing non-card enemies such as the Sentinel, Pit Fiends, farmer, etc? The rules say "Enemy cards thus exchanged...", so we've been only allowing it for card enemies. Non-card enemies are such a common thing that I don't understand why they don't explicitly state it either way.
Assassin
The Assassin's ability is about as clear as mud.
The semantics seem to be around who is considered to be attacking. Which, if any, of the non-card enemies can the Assassin assassinate? The rules state that "The Sentinel attacks a character every time he attempts to cross...", so that one seems pretty clear to me. The instructions are also explicit in stating that the Pit Fiends and Werewolf attack the character. I would also have to assume the Tavern's "fight a farmer" is an attack.
Also, if interpreting the rules literally, the Assassin should not be able to assassinate random card encounters, either. "Other times the encounters are hostile and attack the character...". The only clear time that a character is the attacker is when landing on a space with another character. But that's not a very useful ability, is it?
On the other hand, the Assassin card states that you can assassinate when you attack and character or creature, but you can't assassinate when attacked by another character. So this sort of implies that you can assassinate in all cases except when being attacked by another character (or at the Crown of Command of course).
I'm at a loss here. I've been allowing assassinations on enemy card encounters and the Sentinel, but not the other non-card enemies. Otherwise, the ability would be useless, right?
Prophetess
When landing on a Draw 2 or Draw 3 space, I assume the Prophetess can discard once for each of the 2 or 3 draws. In other words, each draw is considered separately in regards to her ability.
Ghoul
The Ghoul can only raise adventure card enemies, right? I assume you can't make the Sentinel a follower.
Crown of Command
Is the Valley of Fire the last space you have to move into, or is the Crown itself a separate space? It seems to me it's a separate space because the rules state "The last space on the board is the Crown of Command", but I'm not 100% sure that's the correct interpretation.
Once at the Crown, do you have to keep the talisman to stay there? What happens if you lose it? I assume nothing, because the rules state that you need it to enter the Valley of Fire. It says nothing about needing it to stay at the Crown.
For example, if another character enters and attacks, and instead of taking a life they take your talisman, nothing happens. Right?
Alternate Endgame
I don't have any expansions with different endgames (yet), but I've been thinking about putting a miniature at the Crown to be a final boss similar to what the expansions do.... something like 12/12 with 4 life. If I do this, and a character enters the Crown, does the entire battle happen in one turn? I would assume they would exchange attacks until either the boss or character lost all of their life. Or does only one attack happen per turn, and other characters have an opportunity to step in during the fight?
I understand I can do whatever I want, I'm just wondering what the rules are for fighting a non-character enemy with more than one life.
Looking forward to getting some expansions and enoying many happy years with the game.