The rules on page 108 of Hostile Acquisitions introduce a new rule for making acquisitions when the characters have the Rival, Enemy, Peer and/or the Good Reputation talents for the organizacion they are purchasing the good from. The rule says each talent adds +/- 10 to the roll for each explorer it has one.
So, for example: if both the Rogue Trader and the Arch-Militant have Enemy (Ecclesiarchy) and Rival (Ecclesiarchy) while the Missinary has Peer (Ecclesiarchy), all Acquisition rolls made by the explorers suffer a -30 penalty while purchasing good from the Minestorum. That's severe, but makes sense that a semi-heritical Dynasty (from the Minestorum perspective) has trouble getting clerical favors.
Up to that point, the rules work great. Now, imagine what happens when 4 players have Peer (Adeptus Mechanicus) and one of them Good Reputation (Adeptus Mechanicus)...that's a +50 to all Acquisition rolls made while purchasing goods in Forge Worlds To be honest, that seems a little bit broken.
Am I getting how this works wrong?