Will FFG ever revisit the multi-faction themes that were featured in the CCG era Eldritch Edition? Back then it apparently resulted in a massive amounts of cost reducers and the infamous Rainbow Deck that was propably the most overpowered deck in the game ever. I have been thinking how this theme could be returned to again without messing up the game balance and i would like to hear what everyone here thinks?
One way would be to actually print cards that belong to multiple factions, but how this would be done i have no idea. This would be something similar to MtG multicoloured cards.
Off-faction Steadfast is also a great way to boost multifaction themes and could easily be expanded further. For example characters that have abilities that reflect two different factions, one being the cards own faction and one for the steadfast faction. Or how about Actions on characters that have a steadfast requirement? You could play the character any time, but would get full use from it, or maybe extra icons, if the steadfast condition was fulfilled.
Here is an example:
-Tainted cop. (Agency)
Cost: 3
Skill: 2
Icons: CC
Subtype: Government
Action(Steadfast Cthulhu): Tainted Cop gains an extra T icon and Cultist subtype.
-Psionic mage (Yog)
Cost: 3
Skill: 3
Icons: A
Subtype: Cultist
Action: Exhaust PM to look at the top three cards of your deck and put two of them on the bottom of your deck.
If you have more Hastur resources than Yog, you can target opponents deck with this ability.
(This ability would of course be worded differently)