Are there any non-house rules for long distance travel? I suppose if you wanted to roleplay the travel you could use a progess tracker with points along the way. That suits travel very well, but I haven't seen any specific rules.
This part might belong in house rules, but the purpose of my post was to ask the question:
Maybe each player could think of something to accomplish while traveling and make a skills check. Certainly Nature Lore would be useful in most circumstances. The GM could add misfortune dice and challenge dice depending on how difficult the traveling is, and also relative to what is being attempted as a skill check by the player. The GM could also only add fortune dice if the party is, for example, all Wood Elves and they are traveling through Athel Loren.