I'm asking for help from the community.
The short version:
Name items or combinations of items that may be too powerful for an investigator to start the game with.
The long version:
One of the upcoming items on the to-do list for Strange Eons 3 is to update the design consequences in the investigator editor and I could use some input. One area that I would like to update is item interactions. I don't think that these have been updated since Dunwich came out, and I have hardly any time to play the game these days so I don't trust that I'll make a thorough list by myself.
The kinds of things I'm looking for come in three flavours:
- single items that are more powerful at the start of the game or which become very powerful over time due to a cummulative effect, and hence might be too powerful for an investigator to start the game with
- items that interact with another item in a synergistic way which might either be too powerful or which the designer should at least be aware of
- same as #2, but between the interaction is between an item and one of the official standard abilities
An example of #1 is Professor Rice, who dumps clues like a slot machine paying out a jackpot when drawn at the start of a game. An example of #2 is having the Grapple skill and the Shotgun as starting items, because Grapple makes 6's twice as likely and Shotgun doubles the effect of a 6.
The purpose is not to forbid these combinations, but simply to make sure a designer is aware of them. For example, if I want to make an "Alligator Wrestler" I might choose Grapple and Shotgun because I feel that they fit the character, without realizing that a synergistic effect exists. (Once I know about the effect, there are any number of ways that I might adjust the design to account for it, only one of which is removing one of the offending items.)
If you can, please list your items/combinations and clearly describe what you think the issue is.
Cheers,
Chris