So, my usual marketing strategy backfired with a bit of a gleeful laugh last month when i (as i usually do) challenged my intended to make any character they wanted to play out of any anime or movie etc etc
They retorted with the inability to make a true bender. While there are plenty of ways to do so, i relised that we could not make a bender true to the story, so i set out to make a supplement that would allow it.
The PDF is still technically in the Alpha stages, but has been play tested extensively, and i have had nothing that i needed to change so far. So here i am, posting it for you all to try!
http://www.megaupload.com/?d=RMWWHYIP
A bit of info:
Guide to the supplement:
Each element has it's own page with its own unique moves. Next to the Name is the MK cost to gain access to the ability. Underneath is the level requirement to unlock the ability, followed by the type of action and whether or not the ability can be Maintained through Concentration. Under this line is a short description of the ability, and then the Effects Table that shows how the ability improves depending on the difficulty level the bender can reach with his Style
All Bending is based off of Style, not Attack/Defense. Final values of bending abilities are calculated by rolling D100 and adding the user's Style skill value, and comparing that to the Effects Table of the abiility.
Bending is it's own form of supernatural ability, and does not restrict or change any other supernatural abilities in the setting. Naturally, it can be used to make a bending-only world, or added to an existing Anima campaign or setting as a "New-Continent Ability" or what-have-you, but this is entirely up to you! Enjoy!
The supplement includes: Two new advantages (Bending, Avatar) and 4 new supernatural styles with their own abilities.