My friends and I are looking forward to our first Deathwatch session soon, and I have a very important question:
Are Apothecaries essential?
In many RPGs, having a healer is paramount or your party will meet a swift end. Either that you slog through a dungeon one or two rooms at a time before retreating to make camp.
In your experiences, is the Apothecary essential to the success of the kill team? If it helps, we are going to have a 4-man Kill-team: a Wolf-Priest, a Raven Guard AM, an Ultra TacMarine, and me (either a DA Tac or DA Apoth).
Secondary question: I'm pretty much sold on DA (they are my favorite chapter and I am a fanboy), but is there one chapter that is the "best" Apothecary?
. Maybe it's because you have an apothecary? I'm not trying to be facetious, as AK mentions above, healers can often be the enablers of reckless behavior. If they get their butts kicked enough because they don't have the ability to heal, they may start approaching combat more conservatively (that's really what happened in my group, enough razor sharp claws and semi-auto from pulse rifles got them to think about things like suppressing fire and cover, but it took a number of critical wounds to get there)