I got this game when it came out, played a bit of it, solo, 2 player and a 4 player game. Then it got put on a shelf for ages, but over Christmas I dug it out again.
From what I learnt last time, and from reading various forums, solo play is too hard, 4 players is too easy. A lot of people were saying that it works best with 2. Luckily for me, it was just me and the g/f, so we were away.
The plan was to build us a deck each and play through each scenario individually.
I bought one core set, but made proxy cards so I had 3 of every card. The decks I made up I thought were pretty good.
Scenario 1: A walkover. I think we beat it in 3 or 4 turns it was that easy. Maybe we were lucky on cards, but I remember playing this a few times months ago and remembered that was also easy too.
Opinion: The scenario is a bit too easy for 2 players with a constructed deck. This was probably intentional so that people can play the starter decks against it and the game is therefore playable right out of the box. I have no issue with this. For me, this scenario is just to help learn the game.
Scenario 2: We have played this twice now and lost both times. In both games, it appeared we were doing ok, but then things just got away from us. Game 1 we died due to threat. Game 2 we just ended up with wounds galore everywhere, and then when a treachery card killed Glorfindel, and another one killed Aragorn, we conceded.
Opinion: The scenario is tough. I remember beating it before, back in August, but I cant remember with what decks or how many players.
And onto the reason for my post: I like the game, I love the artwork, I love that it is co-op and that me and the g/f can sit down and work together at trying to work out what the best thing to do it.
However, it is the deck and the cards that I'm finding doesnt sit well. One of the nice things I like about some of the newer card games (GoT / CoC) is that you get 2 cards per turn. This gives far more flexibility in game play. So, when I got LotR and realised it was 1 card per turn in a 50 card deck, I was a little disappointed.
In both of our attempts at Scenario 2, the game lasted between 8 and 10 rounds. This means we were about 15-16 cards through our 50 card deck. I have a problem with this for a couple of reasons.
What is the point in going to all the effort to build a 50 card deck when we see less than half of it? I know the ratios and stuff like that, but it seems a lot of effort to make my 50 cards up, sleeve them, shuffle them, etc and only see 16 of them.
The other bigger issue is that because we only saw 16 out of our 50 cards, the game was more down to the luck of the draw. In the second game, we died because there were a lot of wounds. "I need more healing cards" I said, and went to tweak my deck. But, I had them all in there, they just didnt come out. We both have 3 Gandalf cards, and we only saw 1 of them. If we'd seen 2 (one each), the game would have been completely different.
So, whilst I know that constructing a better deck will give us the chance of doing better, it is a bit demoralising to put the effort into building the 50 card deck, when I'm not going to see most of what I put in there.
Just thought I'd see if I was doing something wrong... thanks all