alpha5099 said:
Official word from Nate on the damage: it can be spread around.
The question I asked:
I'm curious as to how the Cave Troll's splash damage is supposed to work.
It seems like there are two possibilities. Let's say after blocking there are still 3 points of damage left to be assigned. Do I need to choose a character to take as much of that damage as they can before dying (with any extra continuing to a third character), or are those 3 points of damage to be distributed among my characters as I see fit?
The Cave Troll's text reads: "For each excess point of combat damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must damage another character you control."
The official response from someone else asking about the Cave Troll was: "The 'overflow' damage is assigned point by point. If it kills off a character, there is still o verflow from the attack that needs to be assigned."
Phrases like "for each point of damage" and "point by point" seem to me to suggest that it is the latter, that the damage is freely distributed.
Nate's response:
You can distribute the excess damage as you see fit. Each point (as per the language on the Troll) is resolved individually.
i almost choked....for once i was actually right