I have an idea for a starting adventure, but Im concerned it's a bit much.
The acolytes are sent to establish a safehouse at a venue that was used by the inquisitor a ong time before
However the region they are to travel to is sealed off, so they have to take a dangerous route (cue simple combat).
When they arrive they discover the reason why: there's a plague.
Said plauge is a product of Nurgle: the dead are up and about (the main enemy) while plague carts (tougher opposition) are collecting the really dead and taking them to a place called the Mortefactorum to fuel even more gruesome plagues as the endgame.
They reach the safehouse and find their contact is still alive. Within are some basic elements for a cure (stockpiled the last time the Mortefactorum was active).
They need to get the hell out and return the resources to the inquisitor. Not really sure how curatives work in 40k: it's not a case of Dr McCoy synthesising a vaccine.
The acolytes themselves lack medicae skills so having them do it without support would be impossible.
that used to be close to get an antidote but is know in the hands of the undead. He demand that he & pc get in order to safte the work-in-progress.