A mixed Hastur / Yog deck

By dboeren1, in Call of Cthulhu Deck Construction

I had posted this deck for someone at Boardgamegeek and figured I ought to put it up here as well. Some of the 2x copy cards may be due to me still only having two Core sets, something I plan to fix next time I do an order. But, I do like having some variety in characters so I probably won't change that much.

Hastur

2xAspiring Artist (quick-start card)
2xObsessive Sycophant (help re-ready other characters)
3xDangerous Inmate (fight or drive enemies insane)
2xDemon Lover (reduce skill, more susceptible to other effects)
3xBringer of Fire (destroy nearly any problem card)
2xHarbinger of Insanity (take control of stuff)
2xBlind Submission (take control of stuff)
2xByakhee Attack (reduce enemy hand)
3xPolar Mirage (take control of stuff)
2xAgoraphobia (Return to hand, helps with Willpower)
2xInfernal Obsession (take control of stuff)

Yog
2xBlood Magician (versatile guy)
2xDisciple of the Gate (good combat, Cultist)
2xFaceless Abductor (kidnap stuff)
2xSon of Yeb (another fighter/Cultist)
3xBloodthirsty Zealot (fighter/Cultist)
3xHermetic Scholar (solid character, set up discard)
2xTcho-Tcho Tribe (very tough solo defender)
2xJourney to the Other Side (fish for good cards)
3xCasting off the Skin (nasty story surprise)
1xForbidden Shrine (kind of optional here, but help w/ skill)
3xLethargic Miasma (great card against guys that can't go Insane)

Neutral
2xTattoo Parlor (because I have a lot of Cultists)

I wouldn't say it's a tournament caliber deck, but it's worked pretty well for me locally and can be tweaked from here.

As you can see I'm putting a strong emphasis on taking control of characters and some bouncing characters back to the hand. Lots of Cultists which can get Arcane, fuel the Harbinger, or just put up some fight in the Combat struggle. There's some insanity going on too, and when I run up against things that can't go insane I just kidnap, control, or Miasma to deal with them. This is the situation I found mono-Yog to sometimes have trouble with - too many enemy characters with Terror or Willpower, but this deck can deal with them reasonably well. Also note that insane or back-to-hand characters lose their attachments so it gives me some way to deal with that as well.

With the latest pack now we have Stygian Eye which seems like it belongs in here somewhere - I'll have to see what to take out to make room.

Seems like a nice deck and i absolutely LOVE the Cultist theme. I also once had a mono-yog cultist deck that used to be very powerful. Definitely add the Stygian Eye, as it is a powerful card and by stealing opposing characters you can add more versatility to the character mix and adapt to situations better. Another addition i considered was Flying Polyp, Bird Demon, Bloated Leng Spider or some other heavy hitting monstrosity (2x only, propably) that can really help you out if the game ends up dragging too long a works great as a surprise. Might not be a good idea but i usually add this kind of versatility elements to my decks just to keep things more interesting. And in a right situation a beast like Flying Polyp can really dominate the game. :)

Thanks, glad you like it. Not everyone is a cultist, but most of them are and the rest mostly have a nice cultist look to them anyway. In my mind, the key point is that anyone I'd actually *want* to sacrifice to the Harbinger should probably be one. Anyone expensive or otherwise not expendable is OK to not be a Cultist, especially if they also seldom go to stories since they won't be using the Tattoo Parlor either.

Flying Polyp, Bird Demon, and Bloated Leng Spider are all very solid characters, although personally I don't use Bloated Leng Spider as much since he can terrify your own guys as easily as the enemy. For the most part I've been able to deal with problem characters by threatening to take control of them and send them to be killed by their former allies or tagging them with Miasma. Those guys are definitely worth considering though, and it's always good to have alternates in mind for people that are still building up their collection too. Tcho Tcho Tribe is my heavy hitting monstrosity right now.

I think I actually did have Bird Demon in there at one point but I can't remember why I replaced him or with what.

Yeah, Leng Spider is maybe too risky, but in a right situation very strong and can save the game. If FFG ever adds Sideboards to this game, that card would be a natural fit. But yeah, the more i think about it, would not work here as a maindeck choice. Calling Down The Ancients/Cursed Skull/A Single Glimpse could also work here to take care of anything you cant steal away.

(Oh, and great to see some new deck construction/strategy discussion here again. Will have to post something here also as soon as i tinker up something new)

Ah Cultists, how do I love thee? As much as the Mi-Go? Perhaps a little more when used in a deck that sacrifices them for fun effects!

You've got a solid deck with lots of neat combos going on. Here are my suggestions to tweak it:

I would drop Hermetic Scholar for x3 Dopplegangers. This would give your deck added flexibility (to copy investigation or an opposing character's ability that is causing you trouble), or to increase your pool of Cultists. This could be a real benefit if you copied Son of Yeb, or you could simply feed them to the Harbinger of Insanity. Besides, without any other milling cards, Hermetic Scholar's ability doesn't seem to fit and could hurt you as much as your opponent.

You might consider putting in the Guardian Beast in hopes of sticking it on your Tcho-Tcho Tribe. This would make them invulnerable and add a terror struggle for some nasty defense. To add to that theme, a few copies of Tcho-Tcho Talisman might also be nice to protect your Sons of Yeb so you can rule the combat round. I would probably drop the Byahkee Attack and Agorophobia, as well as the sole Forbidden Shrine to make room.

And while I like Journey to the Other Side, I wonder if a pair of Messenger from Beyond or even Scotophobia might be more useful when combined with Dangerous Inmate, or to offset your lack of terror icons?

Anyway, just some options to consider.

And indeed it is nice to see some decks being listed. I have a lot of decks made up at the moment (currently working on a Syndicate/Silver Twilight rush deck), but as most of them include CCG-era cards I haven't bothered to post them. It seems black-border cards aren't well received around here, but man, with the added card pool you can come up with some really neat themes. My Hastur/Cthulhu Cultist deck has 25 Cultists to feed to Carl Stanford and the Harbinger of Insanity. Good times...

The holiday slowdown was pretty brutal on these forums, almost no traffic at all. Good to see things start picking up once again.

I think you've got some potential good ideas there to try out next time I run this deck. So far I haven't found low Terror to be a big issue but then again my opponent hasn't run a Terror heavy deck in a while. I think the last one I faced was an all-Willpower Agency deck in fact.

I like the idea of a bigger cardpool as much as anyone, but it's hard to talk about decks using cards a lot of people don't have and can't easily get. That's the beauty of the LCG model. On the other hand, sometimes I do think about picking up a common/uncommon set for a reasonable price. I think the only reason I haven't already is that I'm not sure what to do with it if I had it other than just look at the cards.

My first deck was a Cultist-heavy Yog-Syndicate rush deck that had multiple arcane struggles, and it was doing well against one of my opponents who generally plays Agency and Miskatonic. When faced with my other main opponent, who was using Cthulhu and Hastur, I started running into trouble. That's why I suggested the Tcho-Tcho Talisman (and the Guardian Beast is to protect against the ubiquitous Khopesh of the Abyss).

About the CCG-era cards: My group started playing last summer, and at that time the CCG cards were on a fire sale. I bought 6 booster boxes of various sets, 30 Arkham Edition starter decks (for dirt cheap) and 3 Eldritch Edition premium starters. This gave me a pretty big card pool to draw from and make just about any theme I wanted.

While that's fun for my group, I agree that it doesn't translate well to - or help foster - an online discussion about deck-building. Lately, I've tried to have a "white-border" version of some decks so I can get feedback from the experts here. My Yog-Hastur mill deck is one example, though it hasn't generated much interest yet.