Background Package: The Beast House Gladiator

By Turpin, in Dark Heresy

You are a Gladiator of the Beast House, force to fight the horrible creatures in the Beast House Arena, bathed in guts and glory, you have ripped and torn your way to freedom, perhaps you were rescued by a Inquisitor watching you tear down xenos and beasts alike, or even more so you entered yourself to gain glory and fame. Your time in the Beast House has been long and fierce and the only trophies are the roars of fans and the scars on your body.

Homeworld: Imperial or Feral.

Career: Guardsmen/Assassin/Scum

Cost: 200 xp

Effects: Apply all of the following changes to your character.

  • Skills: Gain Forbidden Lore (Mutants) (Int), Scholastic Lore (Beasts) (Int), Forbidden Lore (Xenos) (Int).
  • Traits: You gain the trait Natural Weapon
  • Talent: Gain Combat Master, Die Hard, Furious Assault, and Beast Slayer.

You also gain 1d10 Insanity and 1d10 Corruption due to the horrors of what you have faced in the arena.

You also must take a WP test to hold yourself from attacking anyone who was associated with the Beast House if you fail you count as in Frenzy and must assault the person until you have killed the person or restrained, and another hard (-10) Wp test to interact with them.

Gladiators of the Beast House have been carved into killing machines, You may pick anyone race of Xenos or Beasts that you gain a hatred for and when facing that foe you are given a +5 to all weapon skills/ ballistic test against that target. You also take -5 penalty in everything that dose not involve combat against this foe (WP is excluded from this)

Sorry, I just like making stuff.

Looks good! Needs insanity...

Fixed and Improved.

First, why not posting in the "House Rules"?

Homeworld:
Why not hive world? I would imagine that any arena is "recruiting" its fodder from everywhere it is able to get it. An a hive has an abundance of people who would never be missed. Sure, a hiver is a little more frail. But don´t you think they would use them as well? Especially Infernis gangers from Gunmetal City or those folks hailing from Volg Hive? These would be desperate to earn money to "get out" and I am sure a lot of them winds up in the infamous "pale pits".

Knowledge Skill:
I agree that after fighting a score of beasts, you will know a bit or two. But hardly enough that I would be match for a scholar. So, how about giving them this as "basic skills"? After all, they were only fighting them, not hunting them on their home worlds (like the beast slavers)

Natrual Weapons:
So every gladitor is augmented?

The urge to kill:
Why so? "Killing on sight,without an option" is a really mad and overly insane reaction. A vietnam vet is not going to try to kill any member of this certain government once he would see him. Victims of a nazi death camp aren´t, either. For sure, this is WH40K, and the grimdark is about insanity and stuff. But this is a little hard. Especially for those pure folks that have to hold down that gladiator so that they can interrogate the taken prisoner instead of seeing his brains all over the table.

Skill Bonus:
Why I agree that a gladiator honed for killing should have a clear focus in that department, but I think it would be less complicated if you would simply add boni for WS (and perhabs BS) and a mali on INT and FEL. After all, the non-combat skills are rolled on those attributes. Besides Intimidation, which is rolled on STR.
I see that you orientated yourself on the Metallican Gunslinger, but in this case their is an more easy option.

I agree that those skills are a bit too generous. Most acolytes would kill to have those forbidden lores and have to wait many ranks to gain them. I'd suggest just one of them, and have it just as a basic skill.

And wouldn't Street Fighter be better than Natural Weapons? Bonus damage with fists and knives...

Also, while I like the rage triggered by something they fought (probably linked to whichever scholastic lore they chose - all those xeno fights they were put into have cause fight or flight instincts to be triggered every time they see that enemy).

And why corruption (I can understand the insanity)? What has fighting carnadons got to do with being corrupted?

Finally, that's a lot of advantages for 100XP! I count 9 benefits for 200 XP and 1D10 insanity and corruption. That means you need 5 more disadvantages or 100 xp payoffs before its balanced.

My version would be something like:

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The Beast House Gladiator

You are a Gladiator of the Beast House, force to fight the horrible creatures in the Beast House Arena, bathed in guts and glory, you have ripped and torn your way to freedom, perhaps you were rescued by a Inquisitor watching you tear down xenos and beasts alike, or even more so you entered yourself to gain glory and fame. Your time in the Beast House has been long and fierce and the only trophies are the roars of fans and the scars on your body.

Homeworld: Hive, Imperial or Feral.

Career: Guardsmen/Assassin/Scum

Cost: 200 xp

Effects: Apply all of the following changes to your character.

* Skills: Gain one of the following as a basic skill: Forbidden Lore (Mutants) (Int), Scholastic Lore (Beasts) (Int) or Forbidden Lore (Xenos) (Int).
* Traits: Blood Rage (Mutants, Beasts or Xenos)
* Talent: Gain Hatred (Mutants, Beasts or Xenos), plus two of Die Hard, Furious Assault, Street Fighter or Beast Slayer.

You also gain 1d10 Insanity due to the horrors you have faced in the arena.

New Trait: Blood Rage (One Enemy)

You are mentally scarred by your fights, so much so that certain enemies overwhelm you with memories of what you were forced to fight in the arenas causing flashbacks and intense feelings of fear and fury.

Choose mutants, xenos or beasts as the focus for this trait.

You must take a Routine (+10) WP test to hold yourself from attacking your focus when you first encounter them. If you fail you count as in Frenzy and must assault the target until you have killed it or are restrained. You may make a further Hard (-10) WP test to snap yourself out of your hallucinatory rage each round. Even when under control, you may have to make further tasts if provoked, and all Interaction skills used against the focus suffer a -20 penalty.

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vs

I agree, I'd be more inclined to making it a bit more cheap n cheesy. something like:

200Xp,

gain Street fighter, Beast Hunter, and Forbidden Lore (Mutants) or Scholastic Lore (Beasts) at basic

Get D10 insanity points

Seneca said:

I agree, I'd be more inclined to making it a bit more cheap n cheesy. something like:

200Xp,

gain Street fighter, Beast Hunter, and Forbidden Lore (Mutants) or Scholastic Lore (Beasts) at basic

Get D10 insanity points

Add +5WS and -1D5 Fellowship and -1 Fate Point.

Peacekeeper_b said:

Seneca said:

I agree, I'd be more inclined to making it a bit more cheap n cheesy. something like:

200Xp,

gain Street fighter, Beast Hunter, and Forbidden Lore (Mutants) or Scholastic Lore (Beasts) at basic

Get D10 insanity points

Add +5WS and -1D5 Fellowship and -1 Fate Point.

Insted make it +5 WS, +5WP, -5 Fellowship, and -1 Fate Point and up it to 300 exp.

Gregorius21778 said:

First, why not posting in the "House Rules"?

Homeworld:
Why not hive world? I would imagine that any arena is "recruiting" its fodder from everywhere it is able to get it. An a hive has an abundance of people who would never be missed. Sure, a hiver is a little more frail. But don´t you think they would use them as well? Especially Infernis gangers from Gunmetal City or those folks hailing from Volg Hive? These would be desperate to earn money to "get out" and I am sure a lot of them winds up in the infamous "pale pits".

Natrual Weapons:
So every gladitor is augmented?

The urge to kill:
Why so? "Killing on sight,without an option" is a really mad and overly insane reaction. A vietnam vet is not going to try to kill any member of this certain government once he would see him. Victims of a nazi death camp aren´t, either. For sure, this is WH40K, and the grimdark is about insanity and stuff. But this is a little hard. Especially for those pure folks that have to hold down that gladiator so that they can interrogate the taken prisoner instead of seeing his brains all over the table

Natural Weapon doesn't mean they are augmented its more of a feral thing, I said they got Natural Weapon due to the fact that they were forced to fight and sometimes not even given weapons to thrill the watchers.

As for Hive, it just seemed that they wouldn't want to throw themselves into a non-tech combat area, they'd rather play it on the computer at home.

The Urge to Kill is bent on the harsh treatment and humility they were forced to endure, and now they are free and want revenge. And actually vietnam vet would do it, most suffer from a type of shell shock were they think they are back in the war, and sent into killing mode.

Turpin said:

Natural Weapon doesn't mean they are augmented its more of a feral thing, I said they got Natural Weapon due to the fact that they were forced to fight and sometimes not even given weapons to thrill the watchers.

If not augmented then 'natural weapons' should be a physical mutation or augmentation as it's description lists 'sharp claws, teeth, spines or some other natural weapon...' which pretty much counts out human teeth and fingernails. It is a big difference between d10 and d5-3 unarmed damage. Street Fighter seems to fit this bill unless you want to add a bonus to unarmed combat rolls.

Urge to Kill seems a bit over the top as it makes the character essentially insane out of the box.

Jaded?

I assumed natural weapons mean they filed down teeth, augmetic claws, chemically treated fingernails that form talons, that sort of stuff. Which I think is awesome, like Aaa from Eisenhorn, except less evil.

I'd include hive worlds, I'm pretty sure they don't get to play a lot of counter-strike in the average hive world. Most of the pit-fighting described in DH and DotDG were on hive worlds anyway.

I'd probably go with:

200Xp,

stats: +5Ws, -5Fel (or maybe even -10Fel, you'd be pretty mental, and dangerous looking)

Skills: Forbidden Lore (Mutants) or Scholastic Lore (Beasts) at basic

Talents:Beast hunter or Frenzy, Hatred (Mutants, Beasts, Xenos or The Beast House)

Traits: Natural Weapons

-1 Fate

+D10 insanity points

Looking at it again, I second Agmar.

Although Homeworlds can be either Feral, Hive, Imperial, or even Mind-wiped.