Homeworld: Onsworld
Ornsworld is an Imperial world in the Segmentum Obscurus. It is also a Ratling homeworld. Prior to the Gothic War, Chaos forces raided the planet, and were at first driven back by the Imperial Guard presence. But a second, more brutal attack stormed through the defenders and slaughtered tens of thousands of Ratlings. The Chaos forces then collapsed a mountainside onto a Ratling town, destroying a massive statue, to acquire an artefact connected with the Blackstone Fortresses, alleged to be the 'Hand of Night'.
Start with an Imperial World Traits and Characteristics, replace Superior Orgins and Liturgical Familiarity
Minuscule:
Over thousand of years of inbreeding on the naturally spoirific climates and abundant harvest world: Onsworld have been reduced to a small stature reducing your Strength and Toughness starting characteristics by 5. But you now have the size of a scrawny target, giving targets -10 Weapon/Ballistic test against you. You also a +10 to concealment tests, and your movement is reduced by AB-1, also all weapons more than 5kg must be compact for you to carry them.
The Gothic Wars:
Stories of the elders have filled your childhood with nightmares of the horrible events that unfolded in the days long-long ago. You start the game with Common Lore ( Onsworld Folk) (Int) and Forbidden Lore (Daemonology) (Int) as basic skills.
Shooting Squig-Rats in Reclimators' Canyon :
Ratlings of Onsworld are famous for their keen eyes and make excellent shots. Increase your Ballastics and Perception by +5 and start with the skills; Awarness (Per), Concealment (Ag), and Tracking (Int) all as basic skills.
The Good Life:
Life on Onsworld is one of joy and relaxations, although many ratlings do join the Imperial Guard for the thrill of adventure or for the honour of Onsworld and the Emperor the time on Onsworld for anyone is a happy-one. The over-friendly characterists of ratlings gives them a +5 to their starting Fellowship characteristic and they start the game with; Trade (Cook) (Int) and +10 to all Carouse tests involving liquids.
Careers:
Guardsmen: Many Ratlings join the Imperial Guard to help out the Hammer of the Imperium with there keen sniping ability. Often made fun of by other Imperial Guardsmen, they usually give way to such immaturaties after a Ratling sniper has saved every life of a squad with their skills.
Adepts: Some do not care much for adventure, so they stay in their homes, reading data-sheets and tomes in the imperial library, Ratling adepts are motivated by a few things, Knowledge and a good meal.
Assassin: Although Ratlings are small in stature and may not have the physical prowess to cut an enemy's throat with a dagger or sword, their small size is perfect for hiding and sniping their targets.
Arbitrator: Some Ratlings are very inquisitive in there surroundings, and their small size allows them to sneak into small areas and to spy on suspects. And are often hired by rich nobles to be moles in organizations.
Imperial Psyker: Known to use their 'gifts' as a way to make cash being a soothsayer or to get the upper hand in the card-game, but even if they use their powers for personal game, they are many Ratling Psyker amongst the imperium.
Scum: Ratlings over-friendly characteristic can some times be a cover up for their real motives, along with their deceiving attitude they are able to pick the pockets of anyone walking by.
Tech-Priest : Size dose not hampers ones intelligence, Ratlings often are found crawling in small shafts and into the belly of machines to repair them, they are not keen on the idea of full augmentation due to there love of food and reproduction, but there are always the devote tech-priest of the mechanicus.
Authors Note: Yeah i really did this for fun, but i think that i made a descent home world for them, Careers are limited but there is really not that much they can do due to their size. I hope you catched the starwars reference, also please rate and post your opinions. (Yes i do play a ratling assassin, in my campaign, worked wonders on the Imperial Cruiser mission we had.)