WFRP 4E Specilation

By Beren Eoath, in Warhammer Fantasy Roleplay

Stuntie said:

dvang said:

...


Fifth reason the design of the game looks like it closed many doors for designers of future supplement. (I do not know how should I understand that)

I have no idea what you mean by this. "closed many doors for designers of future supplements" how?

It does.

Whilst you can write adventures and such like you are largely limited to the cards and items avaialble - and those available in the core set in particular. Unless you have the capability to produce add on cards and components to go with your adventure or supplement.

Examples:
If I wanted to write an adventure set in Khemri I need Tomb Lord stand ups special powers cards and a whole host of other cards counters and what nots. Sure you can reuse or modify stuff - aka use general magic attacks for the Liche lords etc. but a lot of the atmosphere is lost.

Compare this to an adventure for Dark Heresy that heavily used Necrons where all I need to do is detail any new rules and powers etc. in the text itself. you can write stuff in a docuemnt a lot easier than you can produce new cards to go with the WFRP system.

It is not impossible - many a good adventure can be done with the standard set. It just makes it dificult to innovate or be creative with the foes and locations etc.

Your comment/challenge seems to suggest that somehow WFRP 3rd Edition is licensable, or available for other designers to create authorized content. Like Green Ronin developing content for D&D 3.5 system. I imagine any designers of future supplements will work in-house for FFG, or be contracted by FFg and therefore will have the support necessary to develop the cards and other components.

If you're talking about homebrew designers, this just doesn't make sense. Besides already having socialized tools that allow you to build attractive components in the wild, why ever would a designer feel it necessary that they create cards or stand-ups in the first place? You can jot down any old thing you want on a piece of paper and use that as an action card.

Now, I admit, I *do* like to make my own cards, and if I ever release the campaign material I am working on, it will include such things. But I've read through plenty of public adventures by home designers that don't make cards or stands or anything else, and they would seem to play just fine.

Ahh, I see what you're saying. Thanks for clarifying. I do agree with HedgeWizard, though. If an independent GM/designer wanted to make an adventure, there are tools to help them if they want to be fancy. Otherwise, they *can* just use good old paper and pencil. WFRP actually can be played using PnP, it just won't be as pretty.

For special items or locations, all it takes are some simple Paint or Photoshop skills and a little time, to create cards. Use an existing card as a template/model, scan it, edit with new information, and print. That's not even considering the online tools I believe are available to help make cards. Again, the cards aren't absolutely necessary, but they do make things easier and prettier.