My GM and I recently had an idea - have games of Battlefleet Gothic influence certain aspects of adventures we play. For example, if we play a game were imperials attack an enemy planet, then how successful the imperial fleet is in the orbital battle determines the amount of allied forces supporting the kill team, the amount of reinforcements the enemy has available, the amount of air/ship support both sides have etc.
Obviously the "opposing" fleet would have to be played by someone impartial or opposed to the KT's cause (such as someone who isn't part of the group) so they don't purposefully play badly to improve the KT's chances, and certain aspects of the BFG game effects on the adventure would have to be carefully considered, but does this seem like a good idea to all of you experienced GMs out there? Has anyone tried this or something similar (say with a TT game of WH 40k or Epic 40K)?