What do you think about the advancements possible - in Talents and Skills – for separate Space Marine characters in Deathwatch? They seem flawed to me.
For starters, you can most of the time choose 3-4 talents per rank, meaning that 2 different characters with the same specialty (assault, tactical etc) will always end up with broadly the same abilities. You can’t really differentiate and make interesting characters. There are lots of talents, but most are restricted to certain Chapters and those Chapters only.
Let’s take a quick look at which classes can take what:
Black Templars Interrogation +20 and some stuff vs heretics and psykers (but not xenos).
Dark Angels Interrogation +20 and lots of Forbidden Lore skills.
Space Wolves Carouse & Wrangling and not one close combat talent, and this for a Chapter that fluff-wise is said to relish melee combat
Storm Warden Gambling +20 and some usefull skills, but their list is much shorter than the others
Ultramarines Charm +20, Performer +10 (what is that ... ) and some which are Ok
Blood Angels: Acrobatics +20, Assassin Strike, Berserk Charge, Furious Assault, Slayer of Daemons
Everybody should play a Blood Angel! ![]()
One could argue that for roleplaying reasons one would prefer a Space Wolf or Raven Guard or whatever ... but roleplaying is not DW’s greatest asset. It is an action-oriented, combat-heavy ‘war game’ ... which is totally fine and cool but then they should not give so many Chapters so many useless skills like Carouse and Wrangling and Gambling and Performer ..
Just my opinion!

due to me being Crimson Fists actually.
Chapter Oath has 4 Squad Modes, but that hardly makes up for the ultimately bleh benefit of +Tactics, unless I'm missing a good definition for mechanical bonuses provided by Tactics Tests.