New guy intoduction/questions

By SamsDad, in Dust Tactics

Hello everyone. I just wanted to introduce myself to the forum and get some opinion from the DT experts.

I am a big fan of AT-43 and have been buying the DT releases as they come out in preparation for Dust Warfare. I am not sure why, but I never just broke down and tried DT as I was buying this stuff. When my large walkers arrived at my doorstep the other day though, I knew it was time to open everything and dive in headfirst. So, basically, I am a beginner with a basement full of stuff!

Right now I am digesting the rules and I hope to start painting soon.

1. Are there any units I should consider having multiples of for DT? I am considering buying more zombies and gorillas. It just seems to me I should have waves of those but I don't know if this is worthwhile 'in game'. If so, any Allies equivalents I should have multiples of?

2. Has FFG ever stated anything about selling the Cerberus building only as separate terrain? I could see using many of these for larger city fights. They did a great job with this.

3. Can someone help me understand the Dust Models website? I believe the models on that site are not official for DT. Do either of the model scales match the DT walkers (1/35 or 1/48)?

Thanks!

SamsDad said:

Hello everyone. I just wanted to introduce myself to the forum and get some opinion from the DT experts.

I am a big fan of AT-43 and have been buying the DT releases as they come out in preparation for Dust Warfare. I am not sure why, but I never just broke down and tried DT as I was buying this stuff. When my large walkers arrived at my doorstep the other day though, I knew it was time to open everything and dive in headfirst. So, basically, I am a beginner with a basement full of stuff!

Right now I am digesting the rules and I hope to start painting soon.

1. Are there any units I should consider having multiples of for DT? I am considering buying more zombies and gorillas. It just seems to me I should have waves of those but I don't know if this is worthwhile 'in game'. If so, any Allies equivalents I should have multiples of?

2. Has FFG ever stated anything about selling the Cerberus building only as separate terrain? I could see using many of these for larger city fights. They did a great job with this.

3. Can someone help me understand the Dust Models website? I believe the models on that site are not official for DT. Do either of the model scales match the DT walkers (1/35 or 1/48)?

Thanks!

1. Nothing in particular just the units you want to field multiples of.

2. No, as far as I know you would need to buy the entire expansion if you wanted the terrain.

3. 1/48 matches the DT models, 1/35 is bigger.

Also welcome to the forum.

Unless you want to play in competitions you are better off having as many varieties of units on the table as you can - it's just more fun, unless you fancy a game featuring waves of gorillas or something. The only exception IMHO is an extra box of Zombies as there will be two Zombie heroes and they can only join other Zombie units.

First off, hello and welcome. As to your questions:

1. Some of the walkers might be good to have two of. However I would wait until the Dust Warfare book comes out to see how they handle army builds.

2. At the Dust Models site they are selling a ruined city building corner. It is listed as #1 of it's kind so I would think they will have some more coming out. I would also think that you will see the Cerberus building separately soon.

3. As for your 3rd question, let me lay some ground work first. Dust Games (or Dust Models if you like) and Fantasy Flight Games are working together to bring us Dust Tactics. Everything you can buy at FFG can be played with DT and presumably DW. You can buy everything to play DT at Dust Games' website also. However, there are also things you can buy at Dust Games that are not considered "game legal" in that they are not supported buy FFG. You can of course play these with friends and family, just not at official events. These are listed at Dust Games as "Dust 48". Legal games pieces are under "Dust Tactics". Dust Games also sells terrain pieces and accessories. All of these are just to enhance you games and not really legal or illegal. FYI the Dust 48 pieces now come with unit cards to help you play them at home but do not have point costs to reflect that they are not legal.

All of DT and DW is 1/48th scale.

I hope that helps. Ask anything else you are wondering. We are a rather friendly lot here.

-Jeff

If you are wondering why there are all of these non-legal Dust Game pieces, I will try to explain as I know it. I'm sure any errors on my part will be quickly brought up and corrected happy.gif .

Dust Studios was created around 2006 with the goal of bring Dust to life. They partnered with AEG and were set to bring out Dust Tactics. For whatever reasons (I'm sure someone else has a better memory on it) Dust Studios split with AEG and partnered with FFG just before Gencon 2010 (around July I think). As Dust was supposed to come out at said Gencon, FFG made room for them at their area and Dust was released as it was. It even had AEG still on the rules book. I think it would be safe to assume that some expansions were well underway at that point and FFG just went with it. As the pieces already designed were sold and new ones had to be created the game started to change a bit.

Somethings are easier to see looking back now. It seems to me that the Dust Studio/AEG version of DT was much more basic WWII with some Sci-Fi guns and basic walkers. The Dust Studio/FFG team up has been way more Sci-Fi and much less 1947ish. It seems that as the Sci-Fi curve sharpened, there were some elements that got left behind. Dust Models has sold some of the non-legal walkers from the get go which seems to indicate that they are pieces that Dust Studio wanted released in the Dust world but (they or FFG) did not want in the game anymore. The two ARVs indicate that there were play mechanics that were also left behind.

The agreement with FFG appears to show that Dust Models has a lot of freedom of movement as long as they do not alter the board game. How this will work with Dust Warfare nobody knows yet. I would like to see ARVs used in DW so I hope some non legal units become legal for DW.

I would also like Dust Studio/FFG to slow the Sci-Fi curve a bit. There is plenty of ground to cover first. Just my opinion though.

-Jeff

Thanks for the help guys. I appreciate the feedback. I have a lot of catching up to do. A lot has been released.

One last question: The first core game set came with a nice color play aid sheet. Does the new revised rule set make that useless or will it still work? I assume it is no longer useable since it was not included in the revised core set. However, it looks like FFG was looking to cut some corners cost-wise with the revised set (paper maps, lesser quality box--not judging just making an observation) and I don't know if it was just a casualty of those decisions or truly no longer useful.

BTW, the painted walkers done by the forum members are simply amazing. I am looking forward to trying out weathering on my models.

Hanomag said:

First off, hello and welcome. As to your questions:

1. Some of the walkers might be good to have two of. However I would wait until the Dust Warfare book comes out to see how they handle army builds.

<snip>

Yep, you could wait, but the indications are strong that Dust Warfare is going to be a different game & gaming system than DT that happen to share some similar models and fluff.

SamsDad said:

Thanks for the help guys. I appreciate the feedback. I have a lot of catching up to do. A lot has been released.

One last question: The first core game set came with a nice color play aid sheet. Does the new revised rule set make that useless or will it still work? I assume it is no longer useable since it was not included in the revised core set. However, it looks like FFG was looking to cut some corners cost-wise with the revised set (paper maps, lesser quality box--not judging just making an observation) and I don't know if it was just a casualty of those decisions or truly no longer useful.

BTW, the painted walkers done by the forum members are simply amazing. I am looking forward to trying out weathering on my models.

If you mean the "Quick start rules", then you're still good to go. It doesn't have all the rules (no arty, buildings, etc.), and doesn't have alot of the helpful diagrams, but it does give a pretty good overview of how things work.

Wombattangofoxtrot said:

If you mean the "Quick start rules", then you're still good to go. It doesn't have all the rules (no arty, buildings, etc.), and doesn't have alot of the helpful diagrams, but it does give a pretty good overview of how things work.

That is what I was referring to in my question. Thanks to everyone for the help with the questions.

SamsDad said:

Wombattangofoxtrot said:

If you mean the "Quick start rules", then you're still good to go. It doesn't have all the rules (no arty, buildings, etc.), and doesn't have alot of the helpful diagrams, but it does give a pretty good overview of how things work.

That is what I was referring to in my question. Thanks to everyone for the help with the questions.

Just checking, all my DT stuff is mixed together, so I wanted to make sure that was the one that came in the (old) core box... happy.gif