Triggered effects list and sequence of play

By zeb, in The Lord of the Rings: The Card Game

zeb said:

I guess that in that case, the "When X attacks" trigger should apply depending on the context.

Hm, I think it would be better to have a strict definition, which doesn't depend on players judging about it… I guess the best solution would be to make an erratum for Snow Warg. But it's not really important, since it's pretty clear to everyone what the designer wanted to do (deal the dmg at the end of step 2 like you said)…

zeb said:

What does "dealt" mean here? Put the card face down and resolve it immediately at the end of step 1, or put the shadow card face down during step 1 and resolve it during step 3?

Deal a shadow card = move from top of the encounter deck next to the enemy, but don't flip it around yet. Flipping to face-up happens in step 3, where the shadow effect is resolved.

Thanks.

I have updated my chart wih the Snow Warg effect. I guess the "When X attacks" effect ruling should be that it should be applied as early as possible in the Enemy Attack sequence, as soon as the conditions are fulfilled. The rules say Forced effects are applied "whenever their specified prerequisite occurs." So for the Snow Warg, this should trigger once they attack and once the defender is known. However, I agree with you that the turn sequence and the trigger text lack consistency and a finer granularity.

Added "Before X is dealt damage" from the Patrol Leader in KD. Considering this is may need to be repeated as many times as required (such as using 1 or 2 Dwarrodelf Axes on him), but that is a basic rule to repeat Forced effects for each new triggering instance.

This list is awesome Zeb. Many thanks!

Thank you! sonrojado.gif

Added:

- "After attached hero attacks and destroys an enemy": first Response I add here. I wanted to avoid responses but this one has a defined timing.

- "When X is attacked": I assume this has to happen at the beginning of the Player attack phase, at the end of step 1, similarly to the fact that a "When X attacks" for enemies, this happens during step1/2 of Enemy attack phase.

Also, some Forced effects become tedious: When X is dealt damage (like the Patrol Leader in KD): I initially put his Forced effect at the end of step 3 of Player Attack sequence. Actually, it could occur during Staging (Step 2 of Quest) with Thalin, who deal 1 damage to each enemy as it is revealed. Thus I repeated this Forced effect in Step 2 of Quest. But this could occur anywhere else where it is possible to deal damage to it.
Maybe I should put this kind of Forced effect outside of this chart, in a "variable timing" category?

HilariousPete said:

Hm, I think it would be better to have a strict definition, which doesn't depend on players judging about it… I guess the best solution would be to make an erratum for Snow Warg. But it's not really important, since it's pretty clear to everyone what the designer wanted to do (deal the dmg at the end of step 2 like you said)…

Some afterthoughts of what we said: I suppose that one day we could have a card saying "Forced: When X attacks, reduce by 1 the Defense Strength of the defending character". Therefore, the "When X attacks" would apply only at step 4, during the calculation of the combat damage. This lead me to think that this "When X attacks trigger" is applied not at a particular step of the Enemy Attack sequence, but during the sequence as a whole, and that it also depends on which condition follows the "When X attacks" trigger. The fact it is Forced means it cannot be cancelled with a Response or a subsequent Player action then.