Hey Just wanted to create another thread for house rules. Always found others house rules to be pretty cool so thought I'd post some of my own.
Usually deal three random investigators to each player after the GOO is picked so they can pick the one best suited to fight that ancient while still having enough randomness to prevent the same investigators being picked against the same ancient.
Play portals face down and only reveal them once someone has entered it. When closing/sealing a gate any monsters on the same space as the gate get removed from the board regardless of their dimensional symbol. Also two monsters are placed on the first open gate. Most of these were actually from KW's house rules.
For locations with special encounters such as the general store or the science building even if you're using the special encounter you get a normal encounter as well. Implemented this one because it seemed like those encounter cards were never drawn. So if you go to the general store to shop before you draw three items you draw a location card and have the encounter shown and if this doesn't remove you from the general store you can shop afterwards. However if you've been at the location for more than one turn you can skip the encounter and go straight to the location's ability.
For the bank we also added that you can drop off money and items there for other investigators to pick up. Also if you receive a salary through a retainer or if you're the sheriff when you're in an other world your money is sent to the bank. Anything there can be picked up by just moving to the bank as well, no encounter is required, and movement doesn't need to end just like when trading items or money with another investigator.
Lastly I saw this on a forum post on the Black Goat of the Woods expansion and I though it was a really cool rule. Any Investigator in the one of thousand cult has hexagon monsters become elusive to them.
As a last note I had a question about some of the lore. With some heralds/boards its pretty obvious whos associated with who (ex. Nyarlathotep-The Dark Pharoah, Hastur- The Tattered King, Yog-Sothoth-Dunwich.) For Tulzscha and Kingsport is there any particular ancient one associated with them? I couldn't find alot on Tulzscha other then being in the court of Azathoth, but Ghroth already serves as a really good herald for games with Azathoth. As for Kingsport I suppose the rifts could tie in with Atlach Nacha's web between worlds, but I haven't found any real definite tie between the town and a particular ancient one such as how Yog-Sothoth is tied in with Dunwich and Cthulhu is with Innsmouth.
...never mind.