Sorry, I tend to get caustic about both Ascension and Rule Zero Fallacy. As you may see, I already gave my share of constructive advice on page one.
Rex's fix of psychic powers is pretty good, though I prefer to just rip the BC rules for that whole cloth and not touch DH psychic powers with a ten foot pole (Minor Powers... so broken).
). I wouldn't really want to play the Burning Princess, even if I do come off as looking for the ways to excessive power, and would rather play something that goes with the party; just seems that for a psyker to "ascend" beyond their prior system, an increase in the thing that is their focus is warranted, and then it gets hard to have such growith, without dwarfing everyone who is "just another gun". Still, I don't hear people griping that a SM Librarian can hit PR 10, while everyone else caps out at 6, and I don't care what they do to Space Marines, nothing in there enables them to mentally outstrip everyone else in ability; their training should help (and it looks like they DON'T get Un WP), but the physical oomph would just make for a harder witch to kill. No modification done to them "opens their mind's eye further", or what have you, so they should probably cap out in the same zone as every other believable Human psyker. If it's their mental training, maybe every psyker should be trained by the Librarium; they seem to lose a lot less.
I slip up here enough, asking strange/stupid questions, and don't really want to half-ass another system, wondering if I know it well enough to GM it.