The FAQ, and rules on Zealots in general, seem screwed up. When I made my Zealot character I assumed, looking at the Special section on the career, that Insanity is a defining trait of the Zealot and you have to pick an insanity from the start.
When I saw the FAQ say the following, I thought I had made a mistake by taking the Insanity for free.
careers that can socket non-standard cards into a talent socket can acquire these cards during character creation or during character development in the same way other careers acquire talents. For example, a Zealot could invest creation points or advances to acquire an Insanity card of his choice (which the Zealot can treat as a Talent card)
But on page 24 of the rule book it states:
Some talents are extremely specific, and relate to a particular career or role (how could the Zealot's Insanity socket not fall into this) . For example, a wizard’s College of Magic or a priest’s chosen deity are examples of two very specific talents called Specialty talents—they help further define part of a character’s makeup (Does not Insanity socket define the Zealot?).
Combine that with Page 37
Each career has several talent slots along the side of its sheet, showing the different affinities or knacks for that career. Some careers have one of these slots reserved for a special talent specific to that career. For example, wizard characters have a slot devoted to their Order of Magic, while priest characters have a slot dedicated to the god they serve. Players who have a character with a dedicated talent slot should find the corresponding card and place it next to the career sheet. Acquiring the card for a dedicated talent slot does not cost any creation points.
Notes:
-So as of the FAQ, the priest and wizard slots are the"Specialty talents", and the Zealot is the only career with a "non-standard" talent?
- Before the FAQ came out, one would have to assume that the Zealot slot fell under the Specialty Slot rules, there is no mention at all of "non-standard" in the rule book.
- The Priest and Wizard talent cards are free, and provide a constant benefit, while the Zealot can only be used once per session, as well as inflicts a bad side effect that most often outweighs the benefit, and is constant.
- It is fine to have zealot's with no insanity ever? If the FAQ is interpreted correctly, the player could go the entire career without an insanity. To me the insanity slot on the career sheet is a defining trait of the Zealot and I think that is why one would assume at first that he is automatically inflicted by an insanity at the start.
- If he is does not have an insanity at the start, his career ability us useless.
- I also figured the Insanity Cards negative side effect was the balancing factor of getting the card for free.
I know people can house rule all day long what makes sense to them, but I prefer to work within the official rules in these kind of cases (otherwise I feel like I am cheating). I wish FFG would take another look at this and clarify a bit more, because even reading the FAQ, they could have meant that Zealots can purchase "additional" insanity cards with creation points. If it is true that they want you to pay for your insanity, I think it doesn't seem right in comparison to other career abilities or special talent slots.
To me, the Zealot slot should be a Specialty Slot, following the same rules stated on Pages 24 and 37
